: Why would my "Hero" start his Quest to save the world? In my first big novel-kind-of-thing I'm currently working on, I have a run-of-the-mill, super-non-special "Hero" - the Antagonist. A Jon
In my first big novel-kind-of-thing I'm currently working on, I have a run-of-the-mill, super-non-special "Hero" - the Antagonist. A Jon Doe, someone, who knows how to handle everyday stuff and can defend himself in a brawl.
Pitched against him is my Evil Overlord of doom - the Protagonist. Not just your basic Evil Overlord of doom with stupid minions and a soft spot for big speeches, no. He is designed with Peter's Evil Overlord list in mind.
How should i have my Hero start going on an adventure to save the world from my Evil Overlord? How should i motivate him to even THINK about doing that? He is a regular human with no extraordinary powers or anything, while my Overlord has Legions of minions and follows Peter's List?
As an additional note, people around the world know of that one weird guy sitting on this Island with tons of friends (as they perceive it). His plan already started and somebody needs to try and stop him (and fail miserably).
The following is only for flavour, providing a couple more details for those interested, though is not mandatory to consider when answering.
Quick rundown on the world we're living in: It's a fictional planet orbited by 2 stars, a very lively world. It's a lot smaller than earth and is inhabitated by currently 800-900 million people. In terms of landscape, I'm gonna focus on the areas where a bulk of the story takes place: First, we have an Ice Desert, here we find the city the "Hero" calls his home. Think pop.~ 70.000. Buildings are made out of a mixture of Steel and Ice, though melting the Ice won't cause every building to collapse, it just looks nice. This desert hosts a couple other citys, all smaller though. Next, we have an Island, roughly 250km off the coast of the Ice Deserts main port-city (located ~20km southeast from Herocity). Here we find the lair of our Evil Overlord.In terms of technology, the world is similar to earth shortly after the middle ages (~1550). Magic IS a thing. Although very rarely do you see a Wizard openly casting spells, as that would most likely alert one of our Overlords Minions and have him (the wizard) get an Arrow stuck in his forehead. Magic is weak, useful for everyday chores at best. Making small appliances levitate, lighter-sized flames, that kind of stuff. It requires a rune.
/this was noted to probably fit better on writers than on worldbuilding
/Edit: as Lauren Ipsum suggested, moved a lot of the detail to the end as optional flavouring for those interested in it.
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It doesn't matter.
Pick your favorite. The readers will accept it, IF THE STORY IS GOOD.
Jesus: ordained by god (or is the higher power himself)
Harry Potter: ordained by fate, marked by his enemy
King Arthur: ordained by fate/chosen by a higher power.
Luke Skywalker: passively conned into it by a wise old man
Bilbo: hired to join an adventure
Frodo: conned into it by a wise old man, also chosen by fate (he inherited the ring)
Vin Diesel: he just loves his family
michael corleone: every time he thought he was out, they pull him back in!
Superman: it is just who he is (his small town USA values)
Batman: revenge and anger management
Spiderman: guilt and responsibility
John Wick: Theon Greyjoy killed his dog.
it literally doesn't matter.
people will accept whatever, as long as the story is good.
The hero can get dragged into the heroic struggle by a process called mission creep (with which as both a military veteran and a software developer I'm very familiar). There is someone or something that needs saving, and he does the saving without regard to the larger forces at work in the world, because the girl he saves is his crush, or the village he saves is his hometown, or he saves the orphan because honor requires it. In saving that small part of his world, he frustrates some minor objective of some minor lieutenant of the Evil Overlord, and so now his small problem has been replaced by a somewhat larger problem.
Naturally at some point the nature of the enemies he faces changes so that at some point defeating them, especially the final boss, requires the hero to change as a person.
What you are looking for is called the hook. It works both outside the story and inside. Outside to pull in the reader, inside to pull in the hero.
You need to add something to the story that makes the hero become the hero. The transition from ordinary guy to hero - the part that the first half of a typical story is usually about (any Marvel origin story movie ever made).
However, from your reversal of the typical roles, I assume that you don't want to spend half the book on this, so you are looking for a quick way out. You shouldn't. You can shorten this part, but the core element needs to be there: A reason deeply embedded in the characters personality, forces him to turn into the hero.
So you need the motivations and core beliefs of your character spellt out. Did you do that already? Do you have a character profile for your hero? If yes, go through it and find which of his core beliefs you can violate in some way that fits to your story. Does he believe in the one true love? Take it from him. Does he treasure family? Threaten it. Is personal honour his driving force? Insult it.
His quest should have a goal, and you need to establish that. Rescue his love, save his family, restore his honour - whatever it is. And then you have a hero who has both a reason to go on the quest in the first place and to not give up when faced with obstacles as well.
Every hero sets out on his journey by taking a single step. You hero needs not to set out to take out the BBEG, he could set out just for something simple: pay his taxes, find a new home, go deliver cookies to his ailing grandma. Few people leave expecting to take on the world (and those who do typically end up beaten by it).
Maybe he tries to get into the big imperial brawl to [impress a girl/get money/ help ailing grandma] on his way there, he encounters/ witnesses something that lets him know that something must be done.
As an alternative, you seem to have a good plot from the villain's perspective as he plots to save himself from the One-who-will-ultimately-come...
But for me, it was Tuesday
(Warning: TV Tropes) tvtropes.org/pmwiki/pmwiki.php/Main/ButForMeItWasTuesday
Your "hero" has their life messed up badly by some (unnoticed) collateral effect of one of the villain's plans. His workplace gets taken over or blown up, his family hurt, his friends or coworkers all fall ill from mysterious causes. This both frees him from his daily routine and motivates him to start his quest.
If you want to make it more of a choice, reduce the damage to the hero's life so that he could recover and go on, but hand him something uniquely suited to his skills/personality. Whether it's an overheard conversation, strange blueprint or dead body doesn't matter, whatever it is, it causes the hero to realize something "impossible" is going on, something that his mind can't let go off until he figures it out. Following the trail means neglecting the hero's old life, family etc. He may try to do both at first, but will have to choose one or the other before long.
The one discovery/thing/piece of information the hero has also makes him seem competent/useful to any potential allies, so that he can make progress even when it doesn't seem believable for an average Joe.
The basics of 'intelligent' story: there is no difference between Heroes and Villains - both believe their mission is true and just.
Unsuspecting heroes are born of necessity.
Let's put this into context.
A character "Alison Smith" is raising her four-year-old daughter alone since her husband died in Afghanistan. Alison didn't vote for Hillary so much as she voted against Trump. After his inauguration she went on the women's march to demonstrate against Trump.
It made no difference.
After the president is cleared of all corruptions charges and the Senate passes the healthcare bill, Alison can't understand; 24 million people will lose their healthcare and nobody is lifting a finger to help them.
Armed with her dead husband's Glock, and knowing Secret Service will take her down, Alison heads for Washington -knowing she needs to take one good shot.
Hero or Villain?
Have a look at your favourite stories and think about why the protagonist was the hero.
Examples:
Why did Harry Potter fight Voldemort? He was fulfilling a prophecy.
Why did Katniss Everdeen fight in the Hunger Games? To protect the ones she loved.
Why did Peter Quill fight Ronan? Because Ronan wanted to destroy the universe and Peter was one of the idiots living in it.
If your character is not qualified for the role of “hero†or compelled to fight evil simply for the sake of good, then you need to give them no other choice. Maybe it's a self-fulfilling prophecy. Maybe your baddie threatens their family and they are overcome with the need for self-sacrifice (or vengeance if the baddie follows through with the threat). Maybe they are simply scared for their own skin and happen to be at the right place at the right time. Their fate will become linked to the antagonist whether they like it or not. You just have to consider what puts them there. Why do they care?
The answer depends entirely on your "hero". Who are they? What makes them special, despite being so ordinary? Think about their personality and alignment, their worst fears, and what would put them in such a desperate situation that they have to don that heroic persona. And if they are so normal that they have no reason to become wrapped up in this conflict, then why are they the "hero"?
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