: Re: License for incorporating game-play and characters of a video-game in a novel? I have recently finished my first novel, entitled 'K: A Tale of the Afterlife'. In this novel, there's a certain
I'd say that creating a basic 'variation' of the game would be much easier, and much less intimidating than attempting to acquire rights. If you're adamant, however, on using that particular title, I'd suggest enquiring wbcpinquiries@warnerbros.com, the general licensing advisory of Warner. They may not be able to directly help you however, you may be put through to Warner Game, or Warner entertainment to speak further. I'd also suggest, if you are able to, make use of a lawyer, who has experience in licensing products (be it brands or things of that sort) for books.
More posts by @Dunderdale623
: There are multiple examples of novels that are little over 40,000 words. Ray Bradbury's Fahrenheit 451 is 46,118 words. Douglas Adams's The Hitchhiker's Guide to the Galaxy - 46,333 words. Erich
: License for incorporating game-play and characters of a video-game in a novel? I have recently finished my first novel, entitled 'K: A Tale of the Afterlife'. In this novel, there's a certain
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