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Topic : Re: How does one go about first drafting a linear visual novel? I’m making a linear visual novel with partial interactivity that allows the player to influence small portions of the story, but - selfpublishingguru.com

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Look at images of “decision trees.” This might help you in terms of structure, because you can extrapolate from different branches how they both intentionally and unintentionally relate. I am not certain how this would look in a book. Stretching your imagination and floundering for awhile sounds ideal. You could also make the pages fold out. I don’t know. Manifold meaning and an obsession to gain clarity seem like the biggest things readers will experience if this is what I think it is.


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