: Re: Dealing with Extreme Distances - Space Travel I know, you can go the Star Wars/Star Trek "hand wave" route and make it seem like everything is a few minutes or hours away, but... How do I
I agree totally with Dale Emery, but would perhaps use a long train/boat ride as the metaphor. Not only should the average passenger (a.k.a. the reader's point of view) be uninformed of how the vehicles operate, or the physical principles behind their locomotion, such passengers should not even recognize that their ignorance is unusual. Their attention should be consumed with fighting the tedium and boredom that has challenged travellers across all time. When they sneak out of the passenger's lounge to find the engine room, it shouldn't be to marvel at the ship's hyperspace-flux-capacitor, it should be to find that cute ensign from last night in the dinner-car, to ask her out for a drink.
The ship is your stage. Let your characters play on it.
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