: Re: How can I write in a way that encourages discussion? I have a nice sideline as a freelance journalist. Obviously editors consider my work good enough on the whole to be worth commissioning,
Let's look at the two.
First (the failed one) is a mixed bag of... "I did thing". It's definitely your personal blog where you just report things you've been doing, and adding a short piece of opinion to each of them. And you've been doing various things. There's no direction, no focus, nothing to bind it into a solid whole. It's like a Facebook timeline, "played X, didn't like it." It's generic, so it doesn't attract much readership, and the pieces are so separated that even if a reader has an opinion on one, they are discouraged from sharing it, simply because they would nitpick at a tiny piece without touching a much bigger rest.
The other article presents a solid, controversial, focused opinion and then keeps selling it. Every paragraph serves a purpose, to further that opinion, be it through direct points or poking at its weaker sides to show they aren't really that weak ("autoaim is executed well, but autoaim takes fun from FPS"). The readers can express their opinion on the core subject, poke at different weak sides, provide more examples, more arguments, counterarguments - there is something to discuss!
You have two articles, one being a random, fragmented info dump, and the other a well structured, controversial argument. There's nothing to do but nod and move forward with the first one, while the other engages the reader.
Note that specific point, "controversial". The FPS games for mobiles are being sold, the market proves that. And even if through buyer's remorse, there will be people who will oppose your argument - "fans" of mobile FPS. Or maybe shills of the developers. Or trolls finding fertile ground. No matter, you set a direction, created one solid rift, an argument, and people can start arguing.
As I was reading the first piece I was somewhat tempted to argue about Dark Souls. Blighttown isn't all that hard if you realize it's blight for your enemies as well. But then why pick out that little piece of a much bigger whole?
Then I read your second piece. Okay, I agree, no argument here. Then I see the comments and that moron who says mobile FPS is good because the console controller makes the camera move like a robot. Yes, a weelchair is better than crawling. Ever tried walking though? Ever played FPS with a mouse?
That's where discussion is born - when people have something to argue about. When people with too limited view get corrected, and then they defend their misguided opinions. And if the core article presents a flawed opinion then all hell breaks loose...
More posts by @Bryan361
: How/When to include twists when developing plot. Disclaimer: This is a new question, not an extension of my other questions concerning twists. When I develop fiction, I start with a premise
: In English, is it necessary to capitalize after a colon? I've seen that each language has its own rules when using the colon. In Spanish, it's not needed to capitalize: Los elementos incluyen:
Terms of Use Privacy policy Contact About Cancellation policy © selfpublishingguru.com2024 All Rights reserved.