: Deep, convincing characters always work. Others have suggested that a comedic approach might work best. It does not have to be broad comedy. The darkness of your fantasy can remain pretty
Deep, convincing characters always work. Others have suggested that a comedic approach might work best. It does not have to be broad comedy. The darkness of your fantasy can remain pretty dark and twisted. There is humor and irony in many True Blood scripts and some of the villains there would do well carrying a story of their own.
Dungeon Master is a video game where you, the player, are cast as an evil overlord. The white knights come to save the day and you can gleefully stop (kill!) them. It is humorous and somewhat twisted. In your version, if you wanted to amp up the dark elements, you could eliminate any "silliness" you detect but leave the irony behind.
As a sucker for a happy ending, my personal preference would be for some sort of redemption for the main character. But if you provide fulfillment at the end -- fulfilled goals, proven philosophies, and overcome obstacles -- you'll likely win over many readers, no matter how evil, shallow, and petty the protagonist was.
More posts by @Yeniel532
: What helpful writing exercises do you use? The two I do most are dialog and description related. When I meet a person or I'm just sitting people watching, I try to write their description
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