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Topic : Re: One-page tales: what do I have to spit out and what is indispensable? I've undertaken to write a book with 50 tales, one per page. It is hard going, because the stories keep coming out - selfpublishingguru.com

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First, direct world building and character building goes out. "Show, don't tell" becomes your first commandment and you dive right into story progression, establishing the world, characters and mood as a side-effects of the plot. A man in a spacesuit, riding on a camel through a desert is worthy two pages of traditional worldbuilding. Give him scars, a plasma gun and foul language and you have another page of world- and character-building done.

Cut down on full originality of the setting. Using generics - common tropes, common settings, character archetypes, allows you to squeeze into 2 lines what otherwise would take half a page. Apply quirks and modifications as you like, to provide the necessary originality, but you have no room to establish something entirely new from scratch - you obtain the effect by mixing generics. Generic history elements help building it.

Example: Instead of establishing from scratch a tribal culture with own traditions, mystic rituals, thriving on bloodlust, and menacing the population with raids, have offspring of an order of monks exiled from their monastery two centuries ago, turned nomadic rogues, seeking revenge on descendants of their enemy but cultivating traditions and rituals of ancestors.

Drop enough hints, and the reader will be able to build the whole world without need to establish it verbatim. You have the story to tell, and everything else happens as effects of flavors in which you write that story.


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