: Re: How do I prevent a structure-breaking character from being seen as a fourth-wall-breaking joke? I am unofficially "fixing up" a video game through modding. The game's Big Reveal is that the game
My best advice is to play Danganronpa 2. (Spoiler alert) It's a game within a game, and it pretty much covers what you're trying to go for, if I read your post correctly. The characters make references to the 4th wall throughout the story as comedic relief ("Stop acting like we're in a video game or something!")... and then, at the end, everyone learns that they're actually in a video game. Not the game the player is playing, of course, but a game within the game.
I believe your question boils down to "How can I reveal the villain as the programmer of the game without making it confusing?" Unfortunately, I can't write the scene for you, nor can I give you any specific advice since I don't know much about your game. Knowing how to write a scene like that requires detailed knowledge of the game thus far. What I can tell you, though, is that simply saying that the villain is the programmer can work fine. Make the villain prove that he is the programmer by exercising some of his powers. Then it becomes clear to both the other characters and to the real-life player that the 4th wall jokes were really foreshadowing the big reveal (as was the case in Danganronpa 2).
I honestly wouldn't worry about the real-life player getting confused. As long as your villain character is an actual character within your game and not a real-life person inserted into the game, it will be clear to real-life players that the villain programmed the game within the game. He is still a video game character to us, the real people in the real world.
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