: What if the hero doesn't win? I'm just an amateur writer. One thing that's strange to me is that there seem to be "rules" about writing. The story should consist of five parts, etc.
I'm just an amateur writer. One thing that's strange to me is that there seem to be "rules" about writing. The story should consist of five parts, etc. To my untrained writing brain this seems to stifle creativity, and enforce a science-like structure in what I thought was an art.
I'm thinking of breaking one of the rules. At the end of my story, my hero just isn't strong enough to kill the villain. He gets away unscathed, but others are in peril due to his weakness.
Should I absolutely not do this? Must I adhere to the formula? What are the consequences, if I don't?
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Many people have declared a set "rules" for writing. But it's not like these are laws, that you'll be arrested by the Writing Police if you break them. They are guidelines that some people think generally make for better stories. One authority's set of rules often contradict another's.
When a great author says "here are the rules I follow in writing my best-selling novels", I'd pay attention. Or if a scholar says "I've studied hundreds of stories that are generally acknowledged to be great fiction and I find they all have such and such in common", again, worth paying attention. But that doesn't mean you have to slavish follow them. Writing is a creative process. (Duh.) Don't ignore well-established rules. Don't break well-established rules just to prove you're a rebel or something. But don't be afraid to break them when you have a good reason.
I'm a software developer by profession -- writing is just a tiny side hobby for me. At my job, I once wrote up a list of rules for other programmers to follow. And at the end of the list of rules, I said, "If you think you have a good reason for breaking any of these rules, go ahead and break the rule, but you must write down your reason and save it with the program." As I explained to the staff: If you can give a good reason for breaking the rule, than by all means break the rule. If you can't put your reason into words, if it's just "the rule is too much trouble" or "I don't feel like it", then follow the rule. I never, ever challenged anyone's reason for breaking a rule. I suspect there were cases where someone tried to put their reason into words and couldn't come up with anything that sounded reasonable, and gave up.
I think the same thing applies to writing fiction. In general, you should use correct grammar. But if you're writing in first person and the narrator is supposed to be uneducated, then you can convey this by using poor grammar. In general, the hero should win in the end. But if the point of your story is that good does NOT always triumph, then it makes sense for the good guy to lose sometimes. Etc etc etc.
You don't have to adhere to a formula. You don't have to follow a set of rules. You do have to create something other people want to read (assuming that is your goal).
Guidelines for writing are aimed at achieving the last of these. They are not set in stone. They are broken often. They can be very helpful for a beginner.
I don't know what you are referring to when you say a story should have five parts. People often talk about 'rules' I don't know or don't use. However, there are guidelines I try to instill in students. For example, no one should ever wake up from a dream at the end of a story, a first person past tense narrative can't end with you dying, etc. Some things just ruin a story.
Rules about the hero winning, etc. can be broken if you can still make the reader care. I recently read a story where the hero's woman is killed right at the end. I was shaken, and not particularly happy about it.
As an analogy, think about basic tactics in soccer: if you are a defender, keep yourself between the attacker and the goal; etc. Writing rules are like tactics in soccer: learn what they are and break them only if you are good enough to do so and produce a positive result.
I wrote a lot on topic of rules, and breaking them. Just see the examples.
Show, don't tell
Make time shifts gradual
Don't write dull dialogue
Protagonist must have flaws
Don't use passive voice
Use proper grammar
Don't write cliche dialogues
Make a proper theme and end with a conclusion
Break the rules!
What happens if the hero doesn't win? You tell me! Make an awesome story where the hero loses, and show us why this is the right outcome. This is how you go about breaking the rules - you don't break them "just because". You break them, if they stand in the way of making your story great.
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