: What I kind of project can I do for a writer's group to show that I have mastered character development? I have begun writing a story about two city-states in the year 2307 in an arms race
I have begun writing a story about two city-states in the year 2307 in an arms race to create a time machine. The protagonist must regain the confidence of his old "sim stealing" gang whom he sold out to a reeducation clinic to keep them out of trouble with the government to help him do a job for the government to invent a time machine.
I am a beginning writer, and I have particular style of writing that incorporates a lot of exposition and dialog. I attended a writer's group this week that gave me advice that I needed to develop my characters to give readers something more to be invested in, because the exposition and dialog gets a little long. So, I have been trying to conceptualize a project that may give me that experience. I have been doing research on the Internet.
I see that there are sites for forums, courses, prompts, exercises, and books. What I think I want is a combination of theory, shorter assignments (with feedback), and a longer project (with a character arc)that ties it all together that I can present for a half hour at my writer's group to show that I have addressed my issues in a way that would be entertain them too. In essence I am looking for structure without having to pay too much for a formal course. I am on a budget, and I want to be up to speed in a month's time if possible (but I recognize it could take longer...)
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Mark Baker is exactly right. Your story needs to be about a person (who can be a human, alien, small animal, android, werewolf, sentient car, or Groot).
I needed to develop my characters to give readers something more to be invested in
This is your problem.
Never mind the exercises and projects and forums and blah blah blah cannoli. You are trying to write a story that's too complicated about a person you haven't fallen in love with.
Your first task is to define your character. Let's call him Bob.
Who is Bob? What does he want? What's stopping him from having it?
What will he do to get it? What won't he do? How does he want
people to think of him? What's the one thing he doesn't ever want
anyone to know? What is his biggest strength? What's his biggest
weakness? Who is his best friend?
Then you need the basic outlines of a plot. The MacGuffin, the
allies, the bad guys, if there's a love interest, any dependents.
Once you know what Bob wants, who will help him and who will thwart
him, you map out the journey which Bob is going to take. The
journey is what happens to Bob, internally, as he navigates the plot
of "getting what he wants."
How does Bob react to obstacles? Does he give up? Get angry? Get
clever? Ask for help? Does his strength or flaw play into this?
How does Bob react to success? Does he gloat? Acknowledge it quietly
and not make a fuss? Cheer? Share the glory or hog it? Does his
strength or flaw play into this?
The goal is for Bob to have changed (preferably improved, but it could be a downer) by the end, when he has the MacGuffin. The process of getting the MacGuffin will have forced Bob to do things, or think things, which he wouldn't have otherwise. This is a character arc.
Now go back and look at your original sketch of Bob. Does it still
work?
Create some backstory. Is there anything in Bob's background which
you could change, or add, or remove, to make the story more
interesting?
These sketches and notes and discussions are what you can present to your group.
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