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: Re: How important is writing for games? I am trying to create a game that has a small plot (maybe more of a theme). The plot just describes why the characters are fighting each other. Other than
Stories can make the game very much more immersive.
That said, it depends on the game. We don't have to know a back story in order to play Battleship, or fight zombies, or shoot bad guys on one side of a war, really. I don't need a backstory to play Monopoly.
But games that take off from fantasy role playing games like Dungeons and Dragons (before any electronic assistance) are driven very much by the back story of each character.
So yes, a good backstory can make the game more fun, the player is making the world safe for children and puppies and young love. You raise the emotional stakes and increase the impact of winning or losing.
Without the stories and imagination, D&D is just another very long form of Yahtzee. All you revel in is the luck of rolling 20, or the bad luck of rolling a 1, and the mechanical increases or reductions of "points" that mean nothing. It would be boring, too long, and nobody would play.
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: Flash-forward as Prologue and then Flashbacks too complicated? Chronologically, the story begins with the protagonist as a child and description of her world, which is important to the plot. Since
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: Doing walls of text dialogue right Shakespeare did it, he did it quite a lot of times, but there are a few problems with it: He was a screenwriter in an age, where we couldn't afford building
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