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Topic : Re: Tools for science-based world building? I tend to lean towards science-fiction and fantasy, so world building matters a lot to me. A while ago, there was a question which asked how to go about - selfpublishingguru.com

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SimEarth might work well for you. As I remember, in addition to the Earth simulation, there was Martian terraforming as well. It is an old DOS game; I wish Maxis had updated it for modern computers.

Something that might also be interesting is EdGCM, the only global climate model I know of that will run on a PC. Changing the forcings in model can provide some interesting effects - global cooling, global warming and so on. For science fiction scenarios set in the distant past, (try the Iceball Earth scenario) an alternate present, or set in the future, it should provide some climate related ideas.

Although they are not software, older RPGs like Traveller and Space Opera included systems for generating solar systems and planets.

For terrain, try VistaPro. Also an older program, it works quickly and can use real-world DEM data (sections of the Earth and Mars are included) or randomly generate landscapes. Try using something like part of the southern US and raise the sea level a hundred feet or so for an interesting effect.


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