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Topic : Re: Should I defend my character's appearance? I'm in talks with a publisher about my comic book. In it, the main character is a hunter who hunts monsters, but in a way inspired by how real hunters - selfpublishingguru.com

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I think I know where your Editor got the idea for the "Hoodie Stealth":

Assassin's Creed is currently pretty big business in the gaming world, and the next chapter in the series, Origins, is releasing next week. In pretty much all of these games, the defining characteristic of the main character is that they wear a hoodie. In the most recent chapter, Syndicate, the main characters actually put up their hoodie and hunch over when they go into stealth modus. Bayek, the main character in the next episode, actually allows the player to choose between hoodie or no hoodie, and that game is situated in pre-BC Egypt.

The hoodie might be a bit too ridiculous, but it can be interesting for the reader to know when the hero is in stealth. There are multiple ways to be stealthy: you can sit on a bench as if you're resting and not show your face, you can blend in with a crowd and get lost in the masses, you can hide behind a desk out of sight of any guards, you can hide in a bush in the middle of the forest,... It's not always easy to notice whether the hero right now is stealthily in a crowd or mingling with his friends, or whether he's sitting on the bench because he's tired or because he's trying to escape a chase. The hoodie

A hoodie might be an anachronism/other poor fit for your story, but another indication of sneaking might not be a bad idea. You might be able to discuss this with your editor and get something that fits your setting better. For example, Watch Dogs (another Ubisoft game) uses a mask:


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