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Topic : Sounds: how to describe them? How do I describe the sound of a low growl in a low technological culture context? All that comes to mind as possible descriptions are the sounds of rolling - selfpublishingguru.com

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How do I describe the sound of a low growl in a low technological culture context?

All that comes to mind as possible descriptions are the sounds of rolling logs, or the wheels of a wagon.

Note: this culture also does not know what the sounds of thunder or rain are, or even running water.

But back to the growl sound.

Would it be comprehensible to the reader if I describe this as something similar to the sound of logs rolling on a floor?

And yes... I am looking for your opinions too, since they do matter in this instance, so... put yourselves in the shoes of my readers, please?


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Consider, rather than describing the thing, just telling us what it is.

Descriptions tend to get lengthy, and even concise ones slow down the scene. "I heard a noise" might be enough to get us into the action.


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If the characters in this universe aren't familiar with thunder or waterfalls, I guess I would question how they'd be familiar with the sound of logs rolling on a floor. Likewise rocks rolling down a hillside. It sounds like an urban setting, albeit post-apocalyptic. I guess they could have heard those things in their world, but I'd wonder why no thunder or rushing water.

Might they be familiar with the sound of a collapsing building? Or the rumble of a concrete pillar before it crumbles under its own weight? A tunnel caving in, an old subway tunnel for example, and the lingering roar echoing afterward?

Are there still motor-driven vehicles? Could they be familiar with the grumble of an old engine at idle? Or wildlife roaming their urban expanse, like a snuffling boar, or a bear?

Or, more intimate to the characters, an amplified version of someone's empty belly roaring for food?

I can't even imagine what it would be like to live someplace where I'd never heard an earthquake, the rolling sound of distant thunder, or a raging waterway, but if the characters don't have those in their experiences, maybe it's helpful to make a list of things they would be familiar with, and the sounds that list of things might make.

Perhaps one of those will be close enough to what you're looking for.

Sounds like an interesting setting. Good luck with it! :)


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To me, a growl sounds like a very loud and sustained clearing of the throat, or a combination of that and a shout caused by injury, as people (particularly men) may do when they hurt themselves. Surely the residents of your garage have done something to hurt themselves in the past: breaking a finger in a fall, for example.


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In general, a human will tend to hear a sound as similar to something familiar. If you've never heard a watch alarm before, you'll probably think it's some kind of insect call because of the high frequency harmonics. If you've never heard, say, steel wheels on a steel rail, you're likely to think of the sound as similar to rocks scraping together (especially if you're unfamiliar with thunder or large scale water movement).

The basic principle here, however, is that the mind makes the unfamiliar into something more familiar. See a light in the sky, and if it stands still it's a star (or planet, if you know about those). See something vaguely below the surface of moving water, you'll think it's a huge boulder or shoal if you don't know about whales.

Overall, the phenomenon is a branch of pareidolia, which in general refers to seeing patterns where there are none -- animal shapes in clouds, faces in electric outlets, and so forth. All humans have it to a greater or lesser extent, and it's generally stronger in primitives than in those familiar with a much broader range of phenomena.


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Logs rolling on a floor is good, but if it's an animal (including a person) growling, I would be inclined towards something more wild and menacing.

[Not suggesting what to write], but how about rocks rolling down a hillside or something like that? Something primitive that works for the world in which the story is set and will be familiar to everyone there.


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