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Topic : Re: Pitfalls to avoid when using the "GM technique" for fantasy writing I've got an idea: If I were to use GURPS (Generic Universal Roleplaying System) for creating a story, then in-universe inconsistencies - selfpublishingguru.com

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Random (dice rolling) is good for role playing games, but not so much for fiction. Allowing dice to determine the outcome of any scene robs you, the author, of your opportunity to instill meaning and value in the outcome of every scene.

The victories and defeats which your characters encounter in their early adventures should shape them towards the characters you want them to become by the conclusion. Leaving those early experiences up to the dice is a tragic waste.

Character sheets are just one treasure which can be drawn from role playing game procedures. NPC profiles, monster/artifact/technology descriptions and over-arching pre-story histories are all great techniques, which can be leveraged for creative writing.

But the dice have no place in fiction.


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