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Topic : Re: Still struggling with character desire, positive vs. negative, hooking readers Apologies for the difficulties I've been having, and leaning for help here. Every step seems to be its own stumbling - selfpublishingguru.com

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All else being equal, is a positive desire/goal/motivation (of the main character) more 'hooky' for the reader than a negative desire/etc?

Personally, I think this must be the wrong question because I can think of many examples that need both. Look at the Bourne Identity series: Jason wants to live a normal life (positive) but to do that he needs to kill an army of people that want to kill him (a decidedly negative goal). But isn't his goal running away from who he was and killing his past?

In Star Wars, Luke wants to save the universe from the Dark Side, but has the negative goal of killing Darth Vader and his minions.

In Taken, the protagonist is intent on saving his daughter, by killing mobster sex traffickers by the dozens.

The same for James Bond and Kingsmen, doing good by slaughtering hundreds in clever and fun ways.

Is vengeance for the death of a loved one a negative goal, or a positive goal? Especially if the vengeance realized will stop the career of an evil person.

I just watched a rerun of "The Equalizer" with Denzel Washington (2014, a sequel should come out soon), a vigilante ex CIA agent wiping out Russian mobsters and corrupt cops because the mobsters beat the living crap out of his coffee-shop friend, a teen prostitute. Is that vengeance?

While I agree that readers should learn something about your character's baseline before you start slicing him with razors, remember the First Act (your 10%-15%) should end with the reader understanding the nature of the big-ass problem he faces.

Many stories begin with characters running like hell from a bad situation, they witnessed a mob murder and only want to get away, fast, with no other plan. Or a wife is being beaten bloody by her husband. Or a sex slave only wants to escape her captivity and end her misery.

So perhaps you have just gone too far with the normal life and life-affirming goals by pushing them all the way to 15%. Perhaps you need a turning point from normal to "Oh crap" at 5%, then "I need to run away to survive" at 10%, then at 15%, and the closing of Act I, the big ass problem is "running away won't work".


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