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Topic : Re: How do I get involved in writing for video games? Many video games have deep storylines. This has been the case since the early text adventures where creative writing was all that existed to - selfpublishingguru.com

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Bioware had a contest several years ago to hire a writer. Certainly not an appealing way to go about applying for a job, but that contest did leave behind some potentially useful tips for what sort of writing game companies might be looking for, eg:

Some additional guidelines to keep in
mind:


Dialogue should be no longer than 2-3 lines at a time.
The dialogue must be fun, easy to read, and not overly verbose.
We will also be judging the structure of your dialogue. Does the
dialogue flow logically? Does the player feel in control of the conversation?
Avoid dialogue where the player has very little interaction. The
player should feel that he is
talking to an NPC, not being talked
at.
Avoid modern sounding dialogue. Do not use modern anachronisms or
slang. Fantasy characters shouldn't
sound like they come from the 21st
century.
Make the first character interesting. The first character
the player talks to sets the tone
for the entire module.

Creating a Neverwinter Nights module would definitely be something you could do in order to get a feel for the flow of writing if you want to get involved in writing for RPGs.


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