: Re: How much can I trust my players to remember previous states of the story and not get confused? In my game, the player may run into deadends in the story, which causes the game to end prematurely.
I'm not a gamer but still, I've studied psychology and so I have two comments:
1 - Hardcore gamers who play games like this generally like to be challenged on many levels simultaneously and one of them is about their memory. If anything, introduce more complexity so that the challenge is deeper. If a gamer can remember what they have experienced on all the run throughs of the game then they are winning. And everyone wants to be a winner, right?
2 - If you want to cater for the more casual gamer and still give them a comprehensive experience then consider a system of inobtrusive icons in the sidebar, each one indicating an part of the game that they have experienced. You could have (space permitting) a 'this run through' set of icons and a 'all runs through' set. Consider also allowing the gamer to collect something at every part of the game as reinforcement and incentive. Perhaps to complete the game they are required to have a full set.
More posts by @Karen856
: Concentration whilst Writing The mental aspect of the physical act of writing is giving me some trouble recently. In other words - I think that I'm thinking too much as I'm writing and it
: Plotting a Compelling Story How should I approach plotting a compelling story, i.e. one aimed at changing the way people think and behave (rather than just being "art for art's sake")? I want
Terms of Use Privacy policy Contact About Cancellation policy © selfpublishingguru.com2024 All Rights reserved.