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Topic : Re: Is writing big facts about a character's background good when first introducing them? I hope this question is not mainly opinion based, I'm really just looking for a writer's handbook/source/acclaimed - selfpublishingguru.com

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There are many styles of story-telling. Consider, for example, the start of the Lord of the Rings:

Bilbo was very rich and very peculiar, and had been the wonder of the Shire for sixty years, ever since his remarkable disappearance and unexpected return. The riches he had brought back from his travels had now become a local legend, and it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. (LotR, book I, chapter 1 - a Long-Expected Party)

In this passage we are told, rather than shown, that Bilbo is rich, peculiar, has had adventures etc.

This style of telling rather than showing was common in medieval (and earlier) stories, which served as one of Tolkien's sources of inspiration. You might also find it today in the fantasy genre, inspired by Tolkien. (Though you might also find this style in other genres, and many fantasy works do not lean that much towards telling rather than showing - this is a tool, that an author might or might not choose to use.)

Now that we have established that a preference to tell rather than show elements of the character's background is a tool, let us examine how to use this tool.

First, your language cannot be dry. You are not reading facts off a list - you are telling a story. Compare

On his brow sat wisdom, and in his hand was strength (LotR, book II, chapter 1 - Many Meetings)

to "Glorfindel was strong and smart". The first is flowery - it sets the scene as much with the language, as much as with what is being said. The second is dry and boring.

Second, telling works very well when you are informing the reader of static details that would be well known to the characters around your MC. That is, you use telling to paint a picture: blonde hair, blues eyes, no parents... Dynamic aspects (that is, things that are not true, have been true for some time and not likely to change soon) are better shown than told. Telling something that everybody around the MC knows allows you to paint the picture quickly, instead of creating a scene where the piece of information would be brought up, but would elicit no reaction in other characters, since they are aware of it all already.

tl;dr: As others have mentioned, you are telling rather than showing. If telling rather than showing is a conscious choice on your part, that is perfectly fine. To make it work, you should make the telling engaging, and you should keep it to facts that are static and well-known (in-world) about your character.


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