: Re: Number of People on a Team I want to build a team. This team consists of people with diverse powers. Each of them has a different power, and some number of them are spies (one or more,
I admit, reading this description I am a little confused.
But if I follow your POV character, and he meets these people over time, bonds with them and learns their names, discovers their powers individually, and forms a team with the usual Five-Man Band dynamics (+1 for the odd spy), this is a well-known formula for teams.
The Overly Sarcastic Productions video breaks the Five-Man Band into 5 types:
Leader – generic Hero with a balance of abilities and character
Lancer – complicated hero, lots of power but a flawed character
Heart – mediates between the two, under-powered but perfect character
Big Guy – is defined by a physical trait: size. Power is defensive (indestructible), not much character.
Smart Guy – also defined by a single trait: mental ability. May not have any power (might be physically vulnerable, like a child or elder, or a small animal), might be grumpy or aloof. Might be a computer.
These traits are supposedly designed to compliment each other, but you can also see they are simple variations of two aspects: the "strength" of their superpower, and the "goodness" of their character.
The Odd-Man-Out, #6 the Spy will likely have a very strong power (or several) but ultimately have the worst character allowing him to betray the team. #6 may be able to beat any other team member in power, even the leader, even the brains. He is arguably so powerful he should be the leader, in fact this may be a source of conflict if the Lancer respects abilities more than character. Heart will see his flaws immediately, but being underpowered would be an excuse to discount her (or drop her from the team). In the end, his character flaws prevent him being a true leader. It will take the entire team to defeat him, or he might leave on his own rather than admit he can't hold the team together.
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