: Ask yourself which information is going to be relevant later, either as a misdirection (a red herring) or actually is required for plot point/foreshadowing. If a detail isn't relevant to either,
Ask yourself which information is going to be relevant later, either as a misdirection (a red herring) or actually is required for plot point/foreshadowing. If a detail isn't relevant to either, ask 'is it interesting/charming'? Even if you think it is, question yourself again and again.
If it's not misdirection, if it's not foreshadowing/set-up, and if it's not directly related to the actions of the current scene, and there's nothing of interest it could add, then it's chaff. Cut it.
As Anton Chekhov said, 'If there's a gun described as on the wall in the first act, it must go off in the third.'
If not? Don't include it.
More posts by @Megan928
: What software/techniques do people use to gather ideas? I'm planning to create a game. It won't be the first game I've created (or even released), but it will be my first game with any story
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