: Re: Anticlimactic ending as a surprise after climax? Note: my story is for a video game, but that should hopefully be irrelevant to the question itself. Our heroes spent a long time fighting their
Stories are about conflicts and resolution of those conflicts so in a sense your ending fits this bit.
However from the very beginning you promised the reader action and fulfilled this promise by giving the reader that action.
If you now foreshadow the return of the bad guy the reader will expect more action as you have done in the rest of the story. By not giving that action you are breaking the promise of your story and dissatisfy the reader's expectation. This will devalue the rest of the story.
To fix this, you will have to make it either foreshadow a larger conflict or have another action scene. But that doesn't sound like an ending but rather the start of another climax (or the actual climax) or maybe even a new act / sequel.
I would not recommend this ending the way you propose, but rather think of a way to keep the promise you made to the reader.
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