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: Re: How to create an open frame story? For a computer game, I'd like to create a frame story. Much like in X-Files, it should provide a setting for the individual levels/quests/substories while
Since you want a sense of progress, the frame story needs to have some interaction with the nested stories. For a video game, the simplest and most classic frame story structure is a extended quest where each puzzle, mini-game, or nested storyline brings the player a step closer to the final ending. This structure is sometimes called a quest for "plot coupons".
Within that overall structure, the actual details of the stories, and even their genres, could vary quite widely, from the supernatural detective-work of the X Files to the tarot-inspired medieval quest of The Fool's Errand. But those kind of specifics would compose a different question.
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: Split up the section or flow straight through Is it a good idea to “split†the action/setting to show actions of other characters elsewhere, or make it flow straight through? Example: My
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: Can there be written narratives (not movies or films, but books) without any narrator? Would it be possible? It strikes me as impossible but I am still curious to know what you think.
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