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Topic : Re: How can I avoid a predictable plot? When writing a novel, authors generally don't want the reader to know how things will end. This is especially true of mystery novels, but obviously applies - selfpublishingguru.com

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Things are not as they seem. Time and again.
What you present to the MC is not what it seems to be. It requires your imagination to figure why it isn't. You can conceive of a problem: Then try to imagine a way what looks like a problem is NOT, or is actually an opportunity, or is actually the way things should be.
The monster is not a monster. Or it is a monster, but the real problem lies elsewhere.
Alternatively, think of the real problem, and then think of how that might present itself as a different problem, which is what your MC sets out to solve.
Always keep in mind the reasons things stay hidden: Subterfuge. Betrayal. Treason. Misunderstanding, disbelief that something could be true, or misplaced trust. Jumping to conclusions. Secrets, secrets, secrets.
For example, the monster is a dragon, and really is trying to kill the villagers. But the villagers have a secret: They started this war, taking the dragon's egg and selling it for gold. They know exactly why it is attacking them but they aren't talking about it, they are just trying to get this stranger (the MC) to risk his life for the glory of killing the dragon.
Now the dragon is hunting them, intent on revenge and torturing them to try and find out where her egg is, she only lays one per century. By mid-novel, the mission isn't exactly about defeating and killing the dragon at all. In fact the MC may ally himself WITH the dragon, and set out to find the stolen egg.
Then of course, for Act III, the dragon as his ally helps the MC recover his memory. Because the dragon has a secret, too: She is the one that took his memory away.
But now, he has shown bravery and loyalty and true friendship, and has led them to a battle they may well lose. She decides she won't let him risk death under false pretenses. She is a moral dragon. She restores his memory so he can make an informed choice.
And something about knowing who he really is (perhaps the person that stole the egg, or traded it, or maybe he was involved after the egg was stolen, or is related to the king that bought it, so he knows how to circumvent the castle defense) finally allows them to complete the mission without dying.
And the MC is a changed person, he no longer misunderstands dragons, in fact, despite her subterfuge (which he understands and forgives), a dragon has become his best friend.
Now there are holes in that plot, but they can be patched. Figure out who the MC really is, what secret information he might have to get them out of their final dilemma. Figure out how the dragon knew to take him, in particular. How did he figure out the villagers were keeping a secret, and then discover the truth? How did he come to meet the dragon and become her ally in her search?
But this is the general approach: Something is not as it seems. Your MC truly does not understand the problem at all, at first. He thinks he does, but he's got things backwards, sideways, and upside down. You have to figure out why, and (like I just did) sketch a series of three or four of these secrets that act as your turning points in the story, at (very roughly) the 25%, 50%, and 75% and 90% marks. That is the end of ACT I, middle and end of ACT II, and the final piece of the puzzle late in Act III that leads to the finale (last 10% of your story) and conclusion.

Edit: So, if you thought the hero would kill the monster and free the people, you are wrong. Not only does the monster not get killed, but becomes his friend. The people may or may not be freed, or perhaps they must pay for their crime by returning the gold, before the dragon will let them leave. Maybe they need that gold to work the hero's plan. There may be escape and life for the villagers, but there is no happily-ever-after for those thieves. Even the hero is not what you thought he was, this becomes a redemption story for a hero that was actually a villain that helped cause the problem he eventually solves.


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