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Topic : Re: Interacting with the antagonist or protagonist I am writing a game book where the story's plot is about an antagonist who keeps people hostage and, based on the reader's choices, they can survive - selfpublishingguru.com

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I'm no writer, but.. have you considered perhaps that you can avoid things that your reader would find unbelievable by remaining in perspective?

If 'their mother' acts in a way remotely justifiable to the situation, they can infer reasons of their own, you do not have to provide them, trying to tell the reader how their mother is feeling, or what their character is thinking is just asking for trouble imo. Any dialog situations can be perhaps '2nd hand' kidnapper says "She said x when I did y' rather than from the horses mouth, or however that phrase goes.

gl


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