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Topic : Re: How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored? Let me explain: I'm writing a game where the Earth gets a massive biological attack from - selfpublishingguru.com

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I don't find anything wrong with your explanation per se. You have a range of options as how to best present it, and what works depends on your aims:

Don't explain it at all: This is a legitimate choice, especially if you're sticking close to the POV of the humans, and they (we) never figure it out.
Give it a brief, non technical explanation: ("Great Scott! It's as though our computers were a beacon signalling them. It was like blood in the water to a shark!") Less is often more. Think how much more convincing the Force was in the the Star Wars original trilogy, where it was barely explained, than in the prequel trilogy, where it was over-explained.
Include a scene from the alien POV: ("Commander! There's a new light on the charts. A previously unknown species must have achieved quantum computing!")

I don't think any of these approaches overly burdens even a non-technical audience. And if it does, SF may not be their genre to begin with. You can't please everyone.


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