: Re: How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored? Let me explain: I'm writing a game where the Earth gets a massive biological attack from
As somebody that likes to play role playing games, I love it when the game gives me the option to read up on the lore. Some games do this very well, like the books you can read in the Elder Scrolls games. They're completely optional, so anybody that wants to read them can, but anyone that just wants to play the game can also do that.
In case of a sci-fi game, you could for example have data pads (I'm sure I got this idea from some game, but not sure which anymore) which, when picked up, saves a log a player can then read anytime they want. This is a great way to provide more background information to those interested in it. You could then even have them in varying formats. For example one is a scientific report, while another is an entry in someone's personal diary.
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