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Topic : Re: How to explain the main plot with science based concepts, without the non-sci-fi fans getting bored? Let me explain: I'm writing a game where the Earth gets a massive biological attack from - selfpublishingguru.com

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Is it an option to explain the plot to a in-universe child? That way you would tone down the science to a minimum and also need to keep it short and simple.

"Hey Bro, why are the aliens mad at us?"
"Well, it's because we got a new toy, they dont like us to have."
"Don't they they have their own one?"
"Yeah, they do, but they really dont like to share."
"Why do we call them 'Fermaliens'?"
"You ask too many questions! Concentrate on shooting them with the laser instead!"

You could also explain the plot by someone who doesnt fully understand the science behind it himself (e.g. the kid, the brother).
Or you could make the symbiosis manifest in some kind of shizophrenic/dual-personality fashion, where the main character has an inner dialog (monolog?) with an alien intelligence, which answers his questions. That way you would still have a naive, uninformed way of discovering truth, while the "inner voice" can provide all the answers, or might even play its own little game of withholding information.


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