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Topic : Is it time to start closing up my novel? I realize this may be a duplicate question. I've seen, for reference [ How long can a first novel be? ] yet I think my situation is a little more - selfpublishingguru.com

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I realize this may be a duplicate question. I've seen, for reference [
How long can a first novel be? ] yet I think my situation is a little more specific.

I find myself in a similar situation. My novel is a science fiction about the coming-of-age journey of a young woman searching for her lost mother (as cliché as it sounds) in a very large, unwelcoming setting. It has recently hitten 120k words.

While this is a nice thing per-se (I never got this far, this good), I'm stuck between the desire to finish the novel and wrap it up in a good package and the feeling that something is inevitably missing.

Reading questions here I'm under the impression that 100k / 120k words are enough for a first novel. Worse, that a lot gets trimmed in the editing process. I'm not against editing, of course, but bear with me for a minute.

I've probably been influenced by those factors and by my own desire to finish the first draft as soon as possible, to get a little breathing space and, of course, start the first revision.

While this makes complete sense (maybe marketing-wise), my understanding of the plot can't seem to agree.

If I had to describe the point I'm in actually, I'd say "somewhere in the second act".
I had a major climax recently which ended with the death of a character very close to my MC, killed by an hostile, powerful entity. This thing had to happen for several reasons, but it didn't take my MC closer to her goal.

She should find her mother eventually in the third act, where I plan to close the novel.

I could make her reach the goal after the climax and close the second act here. I could wrap things up and (hopefully) use the wide array of open questions and possibilities in my very large setting to think of a sequel. But I can't shake off the feeling that it would feel rushed (a sensation confirmed by my alpha-reader).

The other option would be stop minding the word count and just keep on writing until I'm satisfied. This poses other problems, though. As far as my understanding of story structure goes, a climax should be followed by a brief moment of respite, then another, possibly bigger, climax, and I have no idea how to make that.

I could explore the setting more (there is a lot to be done), I could introduce new characters (there are a lot to to meet) and keep developing the existing ones. But I can't think of a way to raise the tension up again; and if the tension isn't raising, I feel almost like I'm wasting someone's time.

After all, I'm (at least) in the middle of the second act; there's little point in adding more meat to the fire if I won't have time to cook it. What's worse, it feels useless writing more scenes if they will eventually be erased in the editing process. Of course, there is value in exercise, but the thought somewhat blocks me.

TL,DR: I'm stuck between wanting to finish the story and the idea that it is incomplete, and forever will be without another 40k words that I can't even conjure up in my mind. Splitting the work in two books by 90k words each is not an option, since it would make even less sense structure-wise, and I have bigger things to explore in an eventual sequel.

So, summing up:

Is there some sort of rational way to help me understand, and eventually decide, what are the next steps to take?
When do you decide that it's time to close your story (as a discovery writer)?


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I make a short copy of an imaginary story trying to look like your theme. I deliberately pull the end quite shortly to have a recommended length. Read it and check how it feels:

At last i bought my explorer starship. I had to sold out everything. All my properties. All my stocks. Even the house i was born. But now i can finally do what i always wanted. I have to do what all organizations and paid agencies failed: Go find my long lost mother.

The ship is great. The living facilities are as they should and there is room for 4 people total. No one will join me. I have to do this alone. I can traverse through different star systems, clearance for more people on board would complicated things. I could even take some space tourists with me. Lots of cash, to make something up for my losses. But there are not losses. It is an investment for fulfill my goal. I don't go tourism. I go for a specific reason.

Travelling through 87 star systems so far. Amazing at start, now looks boring. Warp to next star, refuel at the sun, warp at the next star. Navigator do all the boring stuff. I do not even use star system cruise to visit planets. No longer interested. Not even for water worlds i once viewed only from screen. I used to think, when i get there, when, not if, i fly down and step foot on. But now all i get is a computer entry, system recorded, x celestial bodies, and that is all.

System 134. 326 systems to go. Just to reach the start of my search. The last known information for my mother. ZD34 F planet, at ZD34 star, a class A star. Such a rare star type. Wait a second. There is a unique signal here. That is the reason the ship awakes me from my sleep. God, a distress call signal, 40 star systems away from the nearest colony at the colonies bubble.

Engaging star system cruise. Max acceleration, overcome max safety limits with minimum ones. Someone is in danger, the ship hull can stand against dust and small mass objects, even if hit at multiple times the speed of light. "Hyper Drive charging". "Current velocity 2.65 c". "Fuel 99%" . Heard those hundredths of times but this time looked like the machine has a feeling of agony to its digital speech.

You reach close to the signal. You know that decelerating accurately is a matter of life and death. Decelerate somewhat early, and it takes minutes to reach the actual signal source location. Somewhat late and you find yourself millions of km past.

Slowing down like a pro, you locate a damaged ship. The scan shows the problem: 0.001 energy left. As you approach to some dozens of meters you launch the rescue drone. It will give a breath of power and O2 to the ship.

It was a small exploration starship. Activist Alice X was searching this sectors in a struggle to prove illegal weapon tests that pollute neutral systems. If it wasn't for just passing by, Alice would be dead. I saved Alice, minutes before O2 supply run out, travel the remaining some hundreds of star systems and finally reach ZD34 system. I land at planet F and finally, find my mother.


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The book and the story need endings, but they don't have to be the same thing. Star Wars ended with a major victory for the heroes, but the Empire still existed. The Fellowship of the Ring ended with Frodo deciding that he must finish the quest alone (with Sam), but the quest was far from over.

Find a decisive, satisfying event that can end your first book -- maybe that "pointless" death you mentioned actually steels the hero's resolve, and the next thing she does is strike out to follow an ambiguous clue. It's chancy, but sitting around won't find Mother. End of Book One.


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You've still got plenty of room to run. For example, Elantris, Brandon Sanderson's first novel, is around 200k words, and it doesn't feel too long at all; it's big enough to tell the story being told. It sounds like you're closer to the end than the beginning of the second act, so it's probably about time to start closing your novel, but getting from the start to the end can still take a while. Focus on getting a good story written first and foremost; you'll have time to worry about the length and other details in revision.


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the feeling that something is inevitably missing

Is exactly where a second act should end.

I had a major climax recently which ended with the death of a character very close to my MC, killed by an hostile, powerful entity. This thing had to happen for several reasons, but it didn't take my MC closer to her goal.

That's the ending of The Empire Strikes Back. Where Luke's father is 'resurrected' into a powerful entity, and not only is he no closer to his goal, he's minus a hand, has a friend frozen in carbonite and then abducted, Yoda's dead, and the plan is to go rescue them with the guy who almost just got them all killed.

It will feel rushed, and you'd better take less than three years to pump out the conclusion, because we're all waiting. I've mentioned the phrase an ESB ending more than a few times at SciFy.SE...

It doesn't sound like you want to, but check out Machete Order if you want to milk it for all it's worth. (after you watch SW and ESB, you watch the prequels to extend the best cliffhanger ever, which ends with RotJ - that begins with a darkly clad Luke whom we're not sure is still the good guy, given his father's behavior we just saw.)

Wrapping up a second act should just toss out plot coupons left and right.


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Writing typically has two phases: Writing and editing. A lot of writers mess themselves and their work up by trying to prematurely combine the two. Write expansively right now, as much as you need to tell the story, and don't worry about word count at all. Take as much time and as many words as you need. As a writer, your job is to produce as much material as possible, and make your story as full, and rich, and as well-illuminated as it can be. (I've learned the hard way that writing a successful book --or even a draft --is NOT a race to the finish line.)

When you are finally ready to edit, be ruthless. As an editor, your job is to cut every ounce of fat, and make sure that the final work that reaches the reader doesn't have a single wasted word or unnecessary subplot. Be prepared to potentially discard more than you keep. Your word count might drop from 150k to 60K. That's OK. Your job as an editor is to make sure the reader isn't wasting his or her time. Better to have a slim novel that's pure gold than a longer one that's overstuffed and self-indulgent. But don't you dare put on that editor hat until you're good and ready.

Part of why there are so few great writers is that it's tough for the same person to be great at writing and at editing, they're such different mindsets. It can be instructive to see the two of them divided up: Read the book Shoeless Joe by W.P. Kinsella. Then watch the hit movie version, Field of Dreams. The book is an endlessly inventive, sloppily constructed mess, all writing and no editing. The film, in contrast, is a tightly constructed crowd-pleaser. All the magic comes from the book, but all the structure comes from the movie. (Alternate example: The Box of Delights novel, versus the 1984 BBC adaptation.)


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I am a discovery writer; and one that completes novels.
The key here, I think, is to remember you are discovering the story. If you are in the middle of the second act, then you have discovered half of it.
Also, hopefully, you have some notion of how what you have written could plausibly resolve into the finding of her mother; I always keep some kind of ending in mind. It isn't set in stone, but if the story leads me on a path I see will prevent the ending I have in mind, I have to come up with a better ending, or reverse course and abandon that path.
But you have discovered HALF of it. That doesn't mean you have discovered it well, or efficiently. So now is a good time to review and edit all you have written. Make a backup, change the name to include the date. Then with the outline of the story so far in mind, go look for things to cut, things you wrote that didn't go anywhere, characters you wrote that you can combine into one, or get rid of make some other character provide the role. Make the story more efficient.
What you have left should serve the story, in some sense. Just because it felt natural to write something at the time, doesn't mean it should stay there. Try to figure out how what you wrote actually serves the story: Sets a plot point, conceals something, defines a character trait (non-repetitively), whatever. What is its purpose?
Rewrite. Cut. Streamline. Turn the wandering path into a straighter road. Cut or combine scenes.
While I agree that a story is as long as it needs to be, the key word there is needs. Which is the same advice in Einstein's Razor; "Make it as simple as possible, but not simpler."
If you think a lot will fall in the editing process -- Make it fall now. You know enough. Personally, I go through a full read-and-edit at every significant turning point, which is approximately every 1/8th of the book. If you are at 4/8ths, you are way overdue.
Added to better answer the specific questions:
Perhaps This Answer I wrote a few months ago will help; it outlines how I (a discovery writer) approach a story, consistent with the Three Act Structure (3AS) (But I split the second act into two equal parts; 'Reactive' and 'Proactive').
Understanding the 3AS is the answer to: "Is there some sort of rational way to help me understand, and eventually decide, what are the next steps to take?"
YES! As you progress through each half-act (about 1/8 of the book), ensure you have accomplished what that story segment calls for.
As for "When do you decide that it's time to close your story (as a discovery writer)?", the 3AS tells you that too. Each half-act (eight of them) serves a purpose in the story, and you need to progress from one to the next. For example, the first half of Act I introduces the "normal world" for the protagonist, and ends with an "inciting incident" that will eventually drive her (physically or metaphorically or both) out of her normal world (whether she finds it terrible or great). The second half of Act I shows the rising consequences of the inciting incident, and leads to the hero somehow breaking from her normal world to address the issues. And so on; until the second half of Act III, where the hero figures out how to solve the issue, and confronts whatever "villain" she is fighting (it could be a person, or situation, or internal mental issue). As we began with her "normal world," the conclusion may be a return to that, or often is a description of "the new normal", and where she fits in the world now.
So Streamline what you have done; eliminate extraneous prose. Then Map out what you have done, into the 3AS. Each of (I, IIa, IIb, III) should be 1/4 of the book. (If they are not roughly equal lengths; you likely have tangents and details unnecessary to the plot). Where you are tells you what to write next.


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Length and Writing
What are you going to tell? Is it a (maybe short) story that has everything told by now or do you still have 3 acts to tell? Let your tale guide your writing, then use the Red Ink later.
If you have told everything: come to an end. Tie up the last strings of the plot, you are done.
If you have still a long way to go: go on. Some stories just go on and can't be told in 100k words in their rough shape. Only after having told it all, you see what is not needed and can be cut. And then you can get out the red ink and either cut to length or cut it up into different books. Or you leave it be as the large piece that it is.
Length and Publishing
From a publishing standpoint, novel writers often have a limit when it comes to paper prints - but nowadays we got also e-book publication which waters that limit some. Your editor might though find a way to cut up your book into meaningful sub-stories.
If we read the Lord of the Rings in its entirety, it is 455125 words long. That is an average of about 150k words per printed book and 75k for each of its internal structure books (you might remember: the Fellowship of the Ring has the halves labeled Book 1 and Book 2). But why did someone even try to print it in 1 or 3 parts? It has pretty much an extra prologue of 95022 words in The Hobbit. This gave the publisher the confidence to even start print this ambitious work. But the Publishers also didn't cut the book into its 6 sub-books but chose to do double-books, for whatever reason.
Let's look at another book that came out some dozen years ago by then a novice author: Harry Potter. The first book was a rather thick book for teens with its 76944 words, but short enough so a publisher could justify the risk. Its success opened the gates for the successor books and Order of the Phoenix topped at 257045 words - which even the author admits is too long but she couldn't justify to cut more. 200k words are what she kept below in the following ones.
But we got a new market: ebooks don't become more pricy to manufacture as they grow past certain points, they are easy to publish (and self publish) via the digital marketplace. You can publish 3k-word stories for 299 just as much as you can publish a 300k-word story for 299.
Conclusion
Finish your story in what feels natural to you. Then go and revise it with an editor - you might find out that you lose some amount of your length that derives from needless repetition (How often do we need to be told that Bob's golden yellow hair flies in the wind like in all the other 30 scenes so far?). Or you might break up the story into several shorter books. Or you might find whole scenes that might have seemed essential before, but can be paraphrased or dropped entirely.


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Word count is a useful tool, but to feel compelled to cram an ending in when you are still in full stride with much of the story as yet unrealized is folly.

Your story will take as long as it takes and should not end before that. Sometimes, when someone tells me ‘see you when you get here’ I respond ‘and not a moment earlier ’. My book will be a series and, going by word count and general plot, I am half way through volume two. Unless it reads better as a larger single volume.

Mitchner could not have cared less for word count - his novels began the setting with the geologic creation of the location.

If Tolstoy had obeyed the rule of word count War & Peace would either never have been written or been released as three volumes - absurd.

Years ago, I was given the second volume of the Deryni Chronicles by Katherine Kurtz. I loved it - rich detail that brought all to life. I read the first volume - a slender thing that had no colour and little detail - just plot and the characters were brushstroked in. Had I read the first volume first, when she seemed unsure of her world and characters - or more concerned about word count - I would not have looked at the others.

Take as many words as your story needs and let it breathe.


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Remember your goal: you have set out to tell a story. So tell the story. Forget the wordcount. You feel the story needs more meat, give it more meat. You feel you need to explore more themes, go ahead and explore them. (If you don't know what to write, that's a separate problem - a separate question.)

A story should be exactly as long as it needs to be. Fahrenheit 451 and All Quiet on the Western Front are short. The Lord of the Rings and Les Misérables are long. Neither would benefit from trying to fit it to some Procrustean bed wordcount.

When do you close the story? When you've told it. When you've explored what you wished to explore.

I see sometimes books, and films too, that start out setting up a story, they start exploring it, and then suddenly they decide they must rush towards the end, plummeting towards it like the Niagara Falls. Those stories aren't satisfying. After plotlines have been carefully and meticulously laid down, we expect an equally meticulous resolution. You can't rush it, chopping off what doesn't fit. An example: Farscape. After carefully laying in the groundwork for season 5, the series got cancelled at the end of season 4. They had to wrap up the stories of a season in the space of a 3-hour miniseries. They did what they could, but many lose ends got resolved off-screen, and the whole thing felt a bit rushed. You are under no such constraints. Give the story the development and resolution it needs.


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Finish the story. Don't worry about the word count. When it comes time to do revision, rewriting, and editing you can look at ways of possibly splitting it into two or more volumes.

Stories need satisfying endings. They're what sells the reader on reading your next book. Sell them short shrift and they won't be back.

You will only be able to find the answers to your questions by plain old-fashioned writing the story as the story wants to be written. Once that is done, explore ways of fixing any problems.

Take courage in what you are doing. Writing first novels is often practice and exploration. Finish this one. You are learning your craft as a fiction writer in doing so. It might be your next novel that will be your first published novel. Either way it seems you know this novel needs more room to live and breathe, well just let it. They say real writing is rewriting. That's the time to fix whatever seem to stand in your way.

So go forward!


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