: Re: Can I write a book of my D&D game? I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
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