: Re: How do I subvert the tropes of a train heist? What are the recognizable tropes to a "train heist", or more broadly the action sequences where a protagonist boards a moving train in order to
Random thoughts
The old disconnect the cars trick, but the protagonist is on the wrong section. They see their objective slowing down and dropping away from them as they speed off.
Realizing they can't just jump, they disconnect another section of train. But the train is now on a flat plain and the first section was on a hill. Now they've stopped, but their objective is coming down the hill at them! (vary the speed according to plot armor).
Protag boards the train and finally has the dramatic confrontation with their nemesis, just as the train goes into a long tunnel. Overly dramatic lines are punctuated with awkward "I'm over here" statements etc.
Juxtapose "dramatic train heist" with "boring commute" and the monotony of actual train travel. Board the train with flair and then spend four hours reading the same magazine while you wait for the train to reach junction x.
Protag chases the train. Villain snarls at engineer to make her go faster. Engineer protests that it can't go any faster or it'll blow. It blows. The train rolls to a stop.
There are people stuck on the tracks! The protag has to make the heart rending choice between saving their own child's life or killing a whole class of irritating armchair philosophers.
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