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Topic : Re: How crucial is a waifu game storyline? So, with the recent craze in waifu games, I've decided to try my hand at making one. I have a semi-intricate plot with twists, and some events planned - selfpublishingguru.com

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There are plenty of genres that exist solely for a particular purpose or to deliver a type of scene.

Pornography (no comment).
Slasher (mostly films, all about gory ends to stupid or unfortunate people).
Romance (two people get together, often against all odds. Characterization matters in this genre, but not plot).
Action (fight! fight! fight!)
Some children's books (I'd say see the Rainbow Magic series but I wouldn't wish it on anyone...if you have a child into it, you'll already be familiar with the single plot in every book)

In each genre of this type, badly written books (or movies or comics) sell. Works with no plot at all, confusing sequences, cardboard characters, even stories that break the laws of physics (yet aren't SF) or have zero logic.

And works that are so-so written will also sell. If you grab the reader/audience in a certain way. Or if you're backed by a publisher/producer with great marketing. Or you get lucky.

Honestly though, poorly done material usually doesn't do well. Some things take off like hotcakes, but they're the exception. I keep thinking of the awful (horrible writing!) 50 Shades of Gray, which was a blockbuster novel and is becoming a movie. But I can't think of another one. Except for outright porn (where the actors matter more than the story), works without good writing are generally ignored.

I'm not familiar with gacha or waifu, so I don't know what the market is like. You may do better getting something (anything) out there while the market is hot and there isn't much competition (if that's the case). In general though, a thoughtfully composed work is going to do better than one slapped together.

If you choose to write a real story you can attract viewers (players?) in two basic ways.

Bring in more viewers who enjoy the genre but also care about quality. Let yours be the one they talk about. The one they tell their friends to try.
Bring in viewers who have so far been turned off from waifu. An obvious audience here is women/girls. If the genre is about "collecting" sexy female characters, that's not going to attract most women (even gay women are generally annoyed by that premise). If your version has a real plot, characterization, and an interesting story beyond treating characters like Pokemon cards, you'll attract viewers (not just women) who like videogames and anime but so far haven't found much to bring them into waifu.


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