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Topic : Re: Avoiding cliches when writing gods When writing fictional polytheisms, it's tempting to draw inspiration from the existing ones. In ancient religions (I'm mainly thinking of the Greek/Latin, Egyptian - selfpublishingguru.com

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I think my answer may be a tad tinted by my atheism, as I believe every faith and pantheon operates as a function of how a culture interacts with nature, the difficult-to-predict, and the unknown, but I would say a good starting point would be the environment your fictional society inhabits.

For example, Ancient Egyptian gods are numerous yet orderly, because of the extreme linkage between the Nile and Egypt's prosperity. When the Nile floods (which is a regular, predictable occurrence), there's an increase in fertility, plantable lands, fishable waters, et cetera, but this also brings dangers, like hippos. As such, everything has a cycle in the Egyptian pantheon, to the point where the sun's regularity is itself deified.

Meanwhile, the semitic monotheistic beliefs arise from nomadic desert tribes that largely subsist by raiding and attacking other tribes. As such, their God prioritises loyalty to their own tribe, virulent hatred of the other tribes unless they adopt the culture unquestioningly, and due to the unreliable nature of successful raids and land quality in a wilderness, their God is capricious. The tribe get hit by a flux? The tribe obviously didn't sacrifice enough. The tribe wins a tough battle? That was because God smiled upon them! Also, the presence of a non-fighting, priestly class means that sacrifices are required in the form of tasty burnt animals that are totally being given to God, not the priests.

Contrast with polynesian faiths, which is much more about animistic interpretations of natural forces, while religious figures (like Maui) are people that interact with and harness the animistic gods, as opposed to directly working for/speaking with them (it should also be noted that while most polynesian islands have Maui in their mythos, his deeds and abilities vary from island to island, emphasising the strong link to the environment again). This emphasises their society's need to accept if a calamity takes something significant; it's simply the ocean taking something back, et cetera, and unlike the semitic faiths, there's no impetus to make something happen by man's hand (as raiding is not a staple part of polynesian culture).

As for fictional faiths, I've made a few, which are generally misinterpretations of actual Gods at work. A tropical nation devised a six-god pantheon that perpetually argue over the most important aspects of life (the weather, justice, the cycle of life and death, freedom versus holding secrets man must not know), which to them explains the capricious nature of tropical weather, the human drive to explore isles upon an archipelago contrasted with storms and tides that prevent certain exploration, et cetera.

Other faiths founded by strongly class-stratified cultures focus on after-death justice, assuring peasants the meek shall be rewarded posthumously so you should let the rich do what they like, others still argue children cannot be fairly judged and so believe in reincarnation (in truth, the real Gods do both; the Underworld is a soul penitentiary, and if you do your time and repent, you get another chance at life, and similarly if you get bored of eternal bliss, you can choose to reincarnate).

Essentially, think of faith as a direct result of how cultures talk to the environment and Gods should naturally spring forth.


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