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Topic : Re: Avoiding cliches when writing gods When writing fictional polytheisms, it's tempting to draw inspiration from the existing ones. In ancient religions (I'm mainly thinking of the Greek/Latin, Egyptian - selfpublishingguru.com

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Similarities are not the same as cliches.

Various pantheons have a lot of overlap because they draw on universal aspects of humanity. Food. Fire. Home. Love. Children (and childbearing). Protection. Etc, etc, etc.

How these things manifest will change culture to culture. A nomadic group won't need gods for agriculture. A group on the equator doesn't need gods or rituals for the solstice and equinox.

And of course each group will draw the lines in different places (both by how they divide up the god workload and how many gods there are total). Even the 3 main monotheistic religions have "aspects" of God that work on different levels. All three have God on Earth (or a human representative of God who worshipers revere), represented by The Shekhinah, Jesus (also saints), or Mohammed, and all 3 have prophets). All also have different names and aspects of God in other rheims. Ways to focus your prayers.

For polytheistic religions, gods may have different (strong) personalities or may just be the embodiment of different parts of the culture. Different entities to which to send your prayers and devotion.

All societies everywhere will have gods or spirituality or something for basic living:

Love. Attraction. Marital matchmakers. Whatever you call it, it's central.
Fertility. No babies = no society after a few decades.
Childbirth. This can be a dangerous time for both woman and fetus/newborn. It may not be as visible to our modern eyes, but an awful lot of religion is dedicated to this.
Food. For hunting, for agriculture, for timely rain, for good harvests, etc.
Fire and light and sometimes technology (forge) that comes from them.
War.
Death. Sometimes an underworld.
Cosmology. Sun, moon, various planets, sky, stars, heavens, etc.

And others (this is not necessarily a comprehensive list). Nor is this representative of the way all cultures have divided up these tasks.

To create your pantheon, think first about the society you've created.

What is absolutely essential to them? Pretty much everything on the above list will be, but perhaps others as well. A harsh society with serfs and slaves may especially value fertility since many children die. Hunters/gatherers vs pastural nomads vs agriculturally-based societies all need different sets of gods for food.

Think about the setting they're in. How many volcano gods do they need? In many places, the answer is zero. Other places would totally have one. Still others would have multiple volcano gods, one for each volcano. Mild weather vs life-threatening storms? Snow? rain? lack of rain? What's their water supply like? How much do they see the sun and the stars?

Do they live outdoors or indoors? Outdoor societies will have stronger relationships to the night sky. What about technology? Fire is the big one. But also metal working, writing, science/math, weapons, plows, etc. What animals do they use for food, working, companionship, or are in fear of?

Keep asking questions and thinking about what gods your characters might pray to. What are their needs? What were the needs of their society in the past (since religions are usually quite old, even if they keep changing)?

Your gods will be cliches if they're disconnected from the world you've built.

Ground them in your society. Show how they are meaningful in peoples' every day lives. Or how they were once meaningful but now not so much. Sometimes societies stop being religious altogether (though there are always some who persist) and sometimes they're still very religious but some gods have fallen into disuse (and other small ones may have grown big).


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