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Topic : Re: How do I write "Show, Don't Tell" as a person with Asperger Syndrome? I have been told by my friends that my writing seems a bit blunt in the sense of I rarely practice "Show, Don't Tell" - selfpublishingguru.com

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You say "non-verbal communication including body languages, facial expression, and social cue", but this is actually a very narrow aspect of Show, Don't Tell. I think you may be misunderstanding the term a little. To demonstrate, here's a few ways of writing the same thing, ordered (roughly) from most "Tell" to most "Show":

"What are you talking about?" Alice said. She was frightened by Bob's sudden erratic behaviour.
"What are you talking about? Your behaviour is frightening me!" Alice said.
"What are you talking about?" Alice said, visibly frightened
"What are you talking about?" Alice said, wide-eyed, her voice quivering
"What are you talking about?" Alice said, beginning to edge backwards towards the door

In version 1., we're just telling the reader directly what Alice is feeling. As some other answers have said, there's no hard-and-fast rule against this. Some styles, especially comedic, do this a lot to good effect, and in general it's fine to use in moderation. But a whole story told this way can feel flat.
In version 2., we move from narration to dialogue, but still state it directly. This can be fine, but in many cases- like this one- the dialogue feels unnatural. People tend not to speak this way.
In version 3., we avoid the unnatural dialogue by instead communicating her fear through body language. But we're still telling the reader the meaning of that body language directly.
In version 4., we move to just showing the reader what her body language does, and allow them to make the inference.
Version 5. may seem like just a different example of body language, but actually there's a difference. Body language is a form of communication, hence the name. It's just non-verbal as opposed to verbal. But how a character is feeling can be expressed in practical action too. Her movement towards the door isn't body language, it's an action she's taking to achieve a goal, and this- indirectly- tells us about what's going on inside her head. She wants to get out, and that lets us know that she's frightened to the point of feeling physically endangered by the situation. Note that while in this example her action was physical action, this could be dialogue too. If she had said "Put down the knife." that would tell us she was trying to de-escalate the situation, and again show that she felt phyiscally endangered.
Your question is basically about moving from level 3 above to level 4. But I'd say this is perhaps the least important of those steps. Maybe if you're a very visual person you'd like the author to paint a picture of what "visibly frightened" means rather than leave it to your imagination, but that's sort of beside the point of whether you're showing or telling. If body language is difficult for you, don't get caught up on it, just pick a way other than version 4 to demonstrate what's going on.

Another example that might help illustrate the difference, by moving away from dialogue altogether:

Tell: Carl walked up to his bedroom. He didn't want his parents to catch him and realise he'd stayed out so late.
Show: Carl walked up to his bedroom, taking extra care to step over the squeaky floorboard by his parents' bedroom door.

Note that the show version not only doesn't involve body language, it's not even any more descriptive. What it does is replace directly stating information with conveying it through the character's action.
As in the previous example, it almost accidentally gives much more information too. It tells us that Carl isn't totally out-of-it drunk, for example, because he had the presence of mind to step over the floorboard. It also tells us something about his character that he'd even remember that there was one there- either he's a very perceptive person or he's done this a lot. This is one reason why this rule of thumb exists: not only is it more interesting for the reader, it usually paints a richer picture of your characters and setting.


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