: Re: Can a fight scene, component-wise, be too complex and complicated? Okay, there is some preliminary information for you to be able to answer this question: There is a sword of great power, a
Let's take a look at the Battle of the Pelennor Fields in the Lord of the Rings:
First, we have the Rohirrim. Among them are Theoden, Éowyn, Éomer and Merry. Then we have Minas Tirith, with its various forces, and with Gandalf and Pippin as focal point characters. There's the events inside the city with Denethor, and there's Imrahil outside. In the middle of the fray, Aragorn arrives with Legolas and Gimli. And of course there's Mordor's army. So, similar to your example, multiple characters and multiple storylines converging on one battle.
What are we presented with? A confusing whirlwind, within which first one event than another is highlighted. We have no trouble following our multitude of main characters: each small scene is clear, and they are presented in sequence. But once we lose sight of a character, we do not know where within the tumult of battle he will reemerge. And the full account of the battle is explicitly not given:
for it was a great battle and the full count of it no tale has told.
J.R.R. Tolkien, Lord of the Rings Book V, chapter 6 - The Battle of the Pelennor Fields
This is done deliberately. Tolkien took part in the Battle of the Somme, he knew that a battle is just too big, too confusing, you can't see all of it.
What does this example mean for your situation?
You have a lot going on. You want all of it to converge on one battle. But the fact is your "camera" can only focus on one mini-scene at a time. So you would need to break "what is happening" into small scenes you want to show, and show them in sequence. A lot can be happening off-screen while that one thing is going on on-screen.
If you try to show everything all at the same time, this will indeed be too confusing. A narrative is sequential by its nature.
But, you may well say, there is more than one thing happening all at the same time. True, but then you will need to figure out which one you show, and which one you only show the effects of.
You will also need to consider pacing: if the situation is supposed to be tense, you don't want everything to stall because you're trying to tell too many things at the same time. You want every small scene to contribute to a larger shape of things.
Figure out in what order things are happening, in what order you wish to present them (something might have happened, which your POV characters only find out later), how it all resolves itself. Then, write every small scene and let it play out: while this is the event you're highlighting, it is an island in the stormy sea, it is the one thing that's Happening. No distractions.
So, to sum up, you can have a lot of storylines converge into one massive event. This can be very cathartic when well-written. But making that situation well-written - that is a significant challenge. It would require considerable mental storyboarding.
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