: Re: Can I conceal an antihero's insanity - and should I? I have an idea for an anti-heroic sci-fi character whose character arc runs from spoilt rich girl, to a refugee in the rubble of human
You don't need to label your characters for the reader. And you shouldn't. Just describe them as they are, and as they act, and let the readers make their own decisions about them. The main character of The Talented Mr. Ripley is a charming, likeable sociopathic killer. The writer doesn't need to spell this out, you see it in his actions. The same is true for the --much less likeable --protagonist of Woody Allen's Match Point. Readers may be rooting for your main character to have a heart, but if you've depicted her honestly and consistently, they won't be shocked when she turns out not to have one after all.
Part of what makes these narratives work is that the anti-heroes --like the nebbishy antagonist in Fargo --are initially relatable. Their motivations --love, social status, a way out of financial difficulties --are familiar and understandable. But when the chips are down, they make decisions most people wouldn't be willing to make. Putting a label on all of that isn't helpful --it doesn't do anything but provide an excuse for the reader to distance themselves from the character. It may be helpful to remember that the insane don't realize they are insane --that's a key part of their insanity. In their own heads, all their actions are completely sensible and justified.
It's also worth noting that --unless your narrative is utterly nihilist --your readers will expect some kind of punishment/consequence for sociopathic behavior. The aforementioned movies are good examples because the main characters apparently get away with their bad behaviors --they aren't discovered by the people around them. But they experience the more profound, internal, intrinsic consequence of destroying the only people who truly love them.
More posts by @Sarah872
: Borrow liberally from male-oriented (often Japanese) erotic literature. It does exist, contrary to the assertion in the question; it's just heavily oriented towards nerds, as a result of its
: How does one go about first drafting a linear visual novel? I’m making a linear visual novel with partial interactivity that allows the player to influence small portions of the story, but
Terms of Use Privacy policy Contact About Cancellation policy © selfpublishingguru.com2024 All Rights reserved.