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Topic : Resolving moral conflict Conflict is one of the most important things in driving a story. I’ve been working on my particular story for a while now, and I finally seem to have worked out - selfpublishingguru.com

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Conflict is one of the most important things in driving a story. I’ve been working on my particular story for a while now, and I finally seem to have worked out a good plot, and by that, I mean the big problem which needs to be solved. Only, I genuinely don’t know how to solve the problem.

I think it’s because the issues are with morals and characters colliding, rather than solid events. I’ll quickly explain the situation.

Character A has been presented for the majority of the book as a villain. He’s done awful things like wiping out a bunch of people (revenge motivated) but eventually he can’t stand himself for it, so he’s like “I’m gonna change” and swears never to take another life. He is also in possession of over powered magic.

Character B is presented as the hero who will take down the villain, but actually he’s a pompous, selfish, power hungry, narcissistic guy, so the story questions whether or not you should even be rooting for him.

We are left with two pretty bad people. Personally, I want Character A to prevail, because I’m a sucker for redemption arcs, but to do that, he’d have to break his promise and kill Character B. I would have Character A let himself be killed in a self sacrificial situation, but that leaves another character in an awful position, I don’t know how to go into it without another five paragraphs of explaining.

My question is this. How do I resolve conflict if none of the options seem satisfying or correct?


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This is not a problem, this is an opportunity. Great stories are written about insoluble moral conflicts. The fact that you've created one that you --and the reader --can't immediately and easily resolve means you're doing something right, not something wrong. You've accomplished something many writers never master, you've put real stakes on the table.

Now that you've done that, what are some strategies to get out of this difficulty?

Wait and see: Have you written the rest of the book yet? If not, or if you're on an early draft, why don't you just keep writing, and see if you find an answer when you get there. The writers of the great classic movie Casablanca didn't know how their movie was going to end until the final moments of writing the final draft --a fact that helps give their narrative life.
Be ambiguous: A lot of people hate ambiguous endings, but I love them. Can you end the book after the major story arc has concluded, but before all the loose ends are tied up? For instance, let's say A keeps his vow and sacrifices himself. What happens to character C? We don't know, and maybe that's ok.
Give it some time: This is basically the first answer over again, but in the case that you've already written and perfected the entire rest of the book. Put it on a shelf, and just give yourself some time to mull your way to the right ending. I'd argue that the last thing you want to do is go back and rewrite things to give your characters an easy way out. What's going to make this book important to readers is the way it will --eventually --guide them through a dilemma that has some real teeth and bite to it.


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I find it odd that this hasn't come up yet, so here's another alternative to the dilemma, that provides a purely technical solution:

A has access to overpowered magic, right? He doesn't have to kill to win. All that he has to do is prove that B will never defeat him - either by nonlethally subduing B several times, permanently nonlethally subduing B (say by putting some form of long-term curse on him), or by escaping to a place where B has no realistic chance of being able to follow.

Depending on the particulars of the nonlethal solution used, A could come off as a superior person patiently putting up with B's idiocy, a villain who only technically upholds his vow while still being generally nasty, or a frightened innocent successfully escaping from the real villain.


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You can resolve the conflict as you want, and either Character A does not break his vow, or he breaks it but realizes the vow was in error.

Character B is a "a pompous, selfish, power hungry, narcissistic guy."

Option 1: Find a way to make these flaws his downfall. He gets discredited, or in pursuit of power or riches, does something that gets him killed. Make him lose the contest with A, not because A used his over-powered magic, but because A cornered B and was going to expose his flaws, so B took a big risk to save his position and that is what got him killed.

Option 2: Force A into a choice of killing B or letting innocents die. A knows B is at heart a criminal, and has to choose. IF A refuses to use his power for good, to save innocents that B is using as pawns, he is more guilty than if he killed B. This makes A realize his power comes with the responsibility to use it to make the world a better place. Either way, he must choose death, so he must choose the right death, the one deserving death.

This is no different than a good man shooting a murderer in defense of an innocent: A will have nothing to feel guilty about. He broke a vow, true, but it was an extremist vow, and he'd made it without considering the perverse consequences it might produce. Perhaps he has help from the innocents he saved in realizing this. Thus A grows more in this exchange, and realizes his true vow should have been that he won't kill for personal gain, but he does have a responsibility to protect others.


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I would have written it as...

Character A defeats Character B
Character B is so humiliated he tries suicide but
Character A saves him by sacrificing himself and is very badly hurt so he has temporary amnesia
Character B gets his lesson and changes for the better and
at the end he is taking care of Character A, whom he accepted as a brother and a friend...


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Like you, I am a writer who loves character conflict. There's nothing I love more than creating two characters who each have virtues and flaws, and put them at odds with each other. I want my readers to care about them both (I hate Bad Guy type villains, personally) and when I write I tend to put my story in an impossible situation. You want them both to win, but they cannot because their goals are diametrically opposed.

I'm also a writer who doesn't tend to do a lot of planning beforehand. When I'm really in the zone, it seems to me like I have absolutely no idea what my characters are going to do until they do it. I watch the story being written as the words flow from brain to pen to paper. I find myself occasionally appalled by what my characters are capable of doing, and I wonder "how are you ever going to pull a happy-ever-after out of THAT?"

As you may imagine, plot is my weakness as a writer. If I don't have a strong sense of destination, my characters will wander off into places which are interesting, but do not contribute to plot movement.

And I frequently find myself written into a corner; how can my heroine resolve this impossible situation? What can she possibly do to "fix" things? As I go back and analyze my own patterns, I can see that I have a particular theme that my characters use to solve the problem, and for me that is the concept of "self sacrifice." Once I had figured that out, it became a lot easier for me to figure out how to resolve those impossible conflicts.

I ask myself; what is the problem here? What is the actual heart of the conflict? What are the two forces which are clashing? Then I ask; how can my heroine sacrifice herself to make everything come out all right. I'm not suggesting that this be your theme, because you are not me and what pushes my buttons may not push yours.

But instead of asking "who should win", I would suggest that you focus on how each character drives himself forward into the story. Find a way to make both men learn something, both become better than they were.

It also depends on the age group that you are writing for. Teenagers look for things to be more black and white. They want Good Guys and Bad Guys. They are just starting to explore interpersonal mapping, trying to develop ideas about what is right and what is wrong. Read any YA novel and you tend to have your villains always being villainous for little reason other than that they are basically Bad and your protags doing good things because they are the Good Guys and that's what Good Guys do.

But I think older readers want more ambiguity. There are those who do good things and those who do bad things, but the roles tend to swap more. What is important to me in a story is not who is good and who is bad, but "who do I like?" If you create a villain who your readers like, how do you resolve that in ways that satisfy? My belief (based admittedly on my own personal taste) is for the events of the story to lead all the characters into change, into becoming the kind of people for whom there can be a solution that doesn't destroy anyone.

Each conflict is different. Once you decide how your characters need to change in order to satisfyingly resolve the conflict, it becomes a lot easier to shape the events so that the characters are molded into better persons.

And if you decide you want a more traditional good-guy-wins ending, then decide how your villain needs to be shaped in order to make him a person who deserves to win, and how to shape your hero so that he doesn't.

One other suggestion that I would make. Instead of having the character swear a dramatic "I will never kill again" oath perhaps you could, instead, have that character be shaped into the sort of person who thinks it is wrong to kill. It's a lot more work but IMO a more satisfying paradigm. And you can gradually corrupt your good guy until you come to the confrontation, where your former bad guy wins because (from a meta perspective) because he is now someone who deserves to win. There's also no reason whatsoever to kill your former hero. There are so many ways he can lose. Have his former allies discover how dishonorable he had become and change their alliances. Have him collapse into defeat at the realization that his opponent is the better man. Have him killed by the slimeball types that he has been surrounding himself with. The possibilities are endless!


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How do I resolve conflict if none of the options seem satisfying or correct?

The heart of this sentence is the word 'seem', which suggests ambiguity. Your story most certainly can be resolved in a satisfying way, and you might be closer to the solution than you think.

Let's ignore for now the possibility that there is a third way of resolving the conflict. Either A kills B and breaks his vow, or A keeps his vow and B walks. No other options exist.

Say we canonize the former resolution; the one that has your personal preference. When A and B enter the metaphorical coliseum and unfurl their switchblades, A knows there's no turning back. In addition to a struggle between him and his foe, there's now a second struggle going on. A versus himself, or rather, his will to survive versus his will to stick to his morals. You've effectively added an extra layer of conflict to the story. That's not bad, it's interesting.

Here's the climax. A shivs B, who crumples into a ball and bleeds to death. The physical conflict is over, but the mental one still burns bright. How is A going to react? Maybe he hates himself for breaking his vow and drowns himself in the nearest river, thinking the world is better off with one fewer monster. Maybe he comes to accept that doing the right thing isn't as easy as merely wishing to do right. I'm sure there are plenty more reactions to come up with, and that you know your story better than I do. So, pick one.

Is the climax's resolution going to mess with that wonderful foreshadowing in chapter 2, and is it going to shoot a hole in B's backstory? Do I need to rewrite, or even cut those things? The answer, unfortunately, is yes.

I'm a big proponent of outlining one's story. I like to pretend I know where my story is going at all times. But that's all it is. Pretend. When the first draft is done the story will have some warts that need to be cut in the second draft. Doing so will make new warts. But they're smaller, and not so numerous. And after enough revisions, they disappear.


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You're saying you've written yourself into a corner. You appear to have to options, and you don't like either. You're forgetting: you are the writer. You are god. Your story is not set in stone, your choices are not limited to those two options. You can find a third option, or you can change the presets.

First, figure out what it is you want to say. It's not enough that there is conflict. What does it mean? Why are those things happening? What are you exploring, what truth(s) do you seek to touch on?
For your particular presets, do you want to say that redemption is possible, do you want to tel a Les misérables-like story, with a Javert chasing your reforming character? Or do you want to speak of an unforgiving world where there is no redemption, and the so-called hero is himself a vile despot?

Once you've decided what your story is about, at its core, find a way to make it work. Some examples:

Javert could not accept bending the law. Valjean being a convict and a good man was a paradox. Much like your situation, it appeared Valjean would have to kill him to be free of him, but that would thwart his whole redemption arc. So Javert ended up committing suicide.
Frodo could not destroy the Ring. It was too powerful, and he was too broken. Frodo being able to cast the Ring into the Cracks of Doom would have undermined the whole setup. So Gollum shows up just at the right moment, and conveniently falls into the volcano.

To make it work, you might have to go back and change some presets. Javert had to have been the kind of man who could, at the very least, recognise he has hit on an inconsistency. He was not the kind of man who would have just brushed it off. Similarly, Gollum's importance as divine intervention is set up beforehand. Whatever your "third option" is, you would have to set it up, or it would be an unearned Deus ex Machina - a bad trope.

Or you might decide to change the presets even more, make your options different. Maybe your characters are not as you think they were at first. Or maybe some bigger threat makes them join forces. Or something else - the possibilities are unlimited. Just find out what the story is about, and let that be your guide to everything else.


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