: Re: How to create varying, yet realistic, speech patterns Different characters speak differently. If someone reads me a letter written by an immediate relative, I can tell right away who wrote it.
Consider the different characters':
Level of intelligence
stupid characters contribute stupid thoughts to conversation
smart characters might only contribute when they know they have something important to say
Interest in the conversation
Social personality: whether introverted or extraverted
Subject matter of interest (since they would continually bring it up):
A priest constantly going back to the bible
A war veteran who relates everything to "the war"
A player constantly talking about women
Level of engagement with the conversation's subject matter
Use of gestures with speaking
Relationship to the other characters speaking:
Their reactions, both physical and in dialogue to the other speakers
Any subtext brought about by the relationship(s)
Give each character about 4-5 "characteristic" phrases they use often. Eg:
"Seems like"
"Bloody"
"Just so"
"Theoretically"
Vary the sentence length between characters
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