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Topic : Re: Tools for science-based world building? I tend to lean towards science-fiction and fantasy, so world building matters a lot to me. A while ago, there was a question which asked how to go about - selfpublishingguru.com

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UniverseSandbox has a relatively new powerful Astrophysics and celestial mechanics simulator if you are writing a Sci-Fi universe and would like something that will give you a chance to make sure your orbits, day/month/year lengths, number of moons, etc are reasonable and workable.

It also has a gross calculation of planetary surface temperatures based on your sun's data and planet's orbit, with configuration for planetary Albedo and Infrared Emissivity.

I think it runs Fractal Mapper or something similar to generate random planetary textures, or you can import your own surface texture map so you can see your world how it might look from space. }}:P


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