: Re: story driven by event rhythm There was a graphical representation of Star Wars, and the curves the story takes. Should a story be rhythm based like this from design phase (i.e. when making
The "sequencing" of story into slower and faster sections is an old, established technique; think of them as minor climaxes - threads reaching their "special moments". It creates flow, it builds up to every important part, and builds tension.
As every rule though, this one can be broken. I don't remember the title, but I still remember the story where the protagonist is changed into some miserable frog-like monstrosity less than halfway through, unable to fight, vulnerable and repulsive. He then proceeds to travel towards the goal of his journey and for a chapter or two receives little mercies in between his suffering, and then even these cease. Over a third of the book is just his harsh, unforgiving journey gradually losing every resource he had accumulated, no good news, no victories, and only more misery and suffering - no respite, no relief, no slowing of pace. It was many years ago and I forgot the title and the author but I still remember that gloom, that extremely depressive atmosphere and every hope of respite taken away before it could even be fleshed out, that made the book completely unique.
So, there; follow that rule if you want to make a good story. Break it mercilessly if you want a superior one.
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