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Topic : There's one thing that is present in most good stories. It's almost a basic ruleset to help us create interesting stories. It is the Monomyth, also known as "The Hero's Journey". The hero's - selfpublishingguru.com

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There's one thing that is present in most good stories. It's almost a basic ruleset to help us create interesting stories. It is the Monomyth, also known as "The Hero's Journey".

The hero's journey is described in 12 steps:

The common ordinary world of our hero.
Our hero receives a call to an adventure.
He may refuse the call, at first.
The meeting with a mentor, which encourages the hero to accept the call to adventure.
The hero accepts his calling and crosses the threshold. He leaves his ordinary world and journeys to somewhere else, to the adventure.
The hero meets new allies. He is tested for the first times as he also meets some foes or enemies or adversities.
He approaches his objective, his destination. The tension increases.
The hero has his greatest challenge.
He conquers the reward, the elixir.
With the reward, the heroe starts his journey back to his original ordinary world.
He faces secondary plots and challenges and, possibly, solves them. Maybe with his new weapon or knowledge.
The hero returns to his world. He not only brings the item, the reward, the knowledge but he is also changed. He may use the item to benefit others.

If you take a close look, many great stories follow this path one way or another (The Matrix, Lord of the Rings and many others)

Therefore, if you have one idea but don't know where to start. Maybe you may start by following this path. Maybe the story may start before the scene or idea you first thought of. Maybe the journey is the steps or the path your hero walks in order to put the idea into reality. His challenges may be persons or entities that oppose the idea. The greatest challenge may be a final decisive commitment to the idea. The reward is the idea itself and its coming into reality. After that, he may work on spreading the idea while still facing minor secondary threats. In the end the world benefits from the idea, but he is also changed.

The ending may also place the changed hero at the beginning of a new path or adventure. A sequel, maybe.


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