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Topic : Re: How do I involve my audience with my story? I am writing for a video game, and I have noticed that there is a gap between plot and gameplay. Most times there is a plot to a story, but - selfpublishingguru.com

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If the game is developed well, the player should have a strong attachment to their character. The story should somehow outline what the player is to do in the next section of gameplay, rather than simply showing a video.

This message could be communicated through a character (voice or actions) or simply describing an obvious problem.

Sorry i can't explain better, but it greatly depends on the gameplay, and what type of game it is.


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