: Making People Unsure which Characters will Survive I hope this isn't too general. I wanted to ask for advice on making it unclear which characters will survive to the end. The first arc of
I hope this isn't too general. I wanted to ask for advice on making it unclear which characters will survive to the end. The first arc of the story involves a lot of characters, more than 12, but only a few of them will continue on to the next arc, and only a couple will survive till the end. I can give more details if necessary.
What I'm doing, Presently:
I'm not having them die off one by one sequentially, like happens in many horror movies so you expect one or two survivors. Instead, I have a cluster of character deaths during the most dangerous point in the story arc.
I feel like there are some tricks and methods you can use for this. For example, if you swap to a character's perspective long before the scene where they die, it gives the audience the impression they will survive. I feel there is more you can do, like giving the character a motivation, a goal, and interesting traits which seem like they'll be important later in the story. If someone is the expert chess player, you feel that'll become important later, then you don't expect the sniper to take them out. If a character likes another character, you expect a romance to play out. In other words, giving the characters value to the story, then killing them despite that.
What I'd like to ask, is about a method I can use as a rule of thumb, to get me started in the right direction, so I can begin to think about it more dynamically.
Thanks.
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Very simple: Write the story up to the point where someone is supposed to die. Then roll a die, and kill off the person whose number comes up.
You don't literally have to do that, but if you want your character deaths to be unexpected a character they to essentially be a random events from the readers perspective. It makes it somewhat easier to actually pull this off from a writers perspective to actually do it in a fashion similar to that though.
Note that this will be very unsatisfying to many readers. You should also note that this doesn't actually matter, unless your target audience wants a more predictable story. I personally prefer more structured stories where deaths are meaningful if they happen at all and there's a happy ending awaiting those who finish the book; But that's not the kind of book that you're writing if you genuinely want your deaths to be unpredictable, and you obviously don't need to write your book for people like me.
If on the other hand you want deaths to be meaningful and have an impact beyond "I didn't want that character to die because I liked that character", your deaths won't be unpredictable. If the people die in a non-random fashion you'll set this up somehow, and if the audience doesn't catch on to your setup it just means you did it poorly.
The simplest way is to kill your main character in the first page. You can then play with time in order to make him your main character and then have people discover only at the end that the story isn't written from your protagonist's POV but that of a close be very much subordinate figure. Think of King Leonidas of Sparta and the 300...even he knows he's going to die. But it's not until after all that that we discover the entire story is being narrated in the third person by someone who was with the King and not by King Leonidas himself. This is a very effective method of story telling actually.
It kind of sounds like you have a group of characters that you want to remove their plot armor. If the reader realizes that anyone can die, then they will be unsure who could be next, as any of the main characters could go.
Many people have named George RR Martin as someone who overdoes deaths, however it is unarguable that no one in the A Song Of Ice And Fire universe has any plot armor whatsoever, as central characters can drop at anytime. However, it can be noted that a lot of the characters appear to be dead, but end up returning to the story, meaning that death now is not even final. The mantle of permanent death has been removed, so that characters can potentially return.
A franchise that has overused this is the Marvel Cinematic Universe. So many main characters have come back from feigned death or the brink of death that it's now difficult to believe that even if a character does die, they won't just return at some point, robbing all of the deaths of their emotional impact.
So the trick is to balance between maintaining the emotional impact of deaths that do occur, against ensuring that the characters who will actually make it to the end are not necessarily guaranteed to make it in the reader's mind. It is definitely a tightrope walk.
I think in order to subvert expectations, you need to not allow any expectations. If there is a Chosen One who needs to make it to the end of the story along with a group of allies, then everyone knows that whilst any of the friends can die, the Chosen One can't. So making sure your group is all equal in their goal and their importance to it would be a good way to start.
This is similar to if the POV character stays the same throughout the story; they cannot die because the story will end. It seems like you're doing the POV of a number of characters though, so that should help for the reader to be unaware who can and cannot be killed within the story.
Also, readers will know that as soon as someone pulls out a picture of their family, they are doomed. So if you want to establish the backstory and unique role for a character who is going to die in order to make their death more meaningful (instead of them just being disposable) then you will need to have all of the characters get an established backstory and unique role. This means no one stands out as being the fatefully tragic character, as they all have things to lose, so have the whole group pass around pictures of their own families.
Finally, make sure not to set people up for death. It needs to be believable that all of your characters can make it to the end, even if by the end few of them do. Readers will not want to emotionally invest in any character if they think there is only a 20% chance that they will live. Everyone needs to reach the end for their own reasons, the tragedy comes from when they really should have survived but didn't.
What I'd like to ask, is about a method I can use as a rule of thumb, to get me started in the right direction, so I can begin to think about it more dynamically.
As soon as you develop a rule of thumb method of grooming your characters for execution, your readers will see through it instantly. Give them some credit.
The unexpected death must be unexpected, whether the character you are about to kill is a likable goofball, annoying whiner, or a treacherous coward, and the only way to ensure the desired effect is through developing each one of them as if they are going to survive, and that survival is believable. How many stories have a really bad guy, who was doing really bad things all his really bad life, and who gets magically transformed by some emotionally charged event and sacrifices his life for the sake of others, he now cares deeply about? Guess what--from the very moment of his transformation it is clear as day that he is not going to survive, because he is already wanted dead of alive in all states of the Trans-Galactic Republic, and there is no possibility of happy ending for him, no matter how much he is transformed by the unconditional love of the scaled green puppy he saved.
Maybe this will help--not as a method, but just a technique--keep an alternative storyline in your head where your living on borrowed time character survives (I wrote that and then saw your comment where you mention this yourself, so you know what I am talking about). It does not have to be detailed and developed, only roughly sketched, but it should be acceptably realistic. Even the transformed bad guy, already sentenced to death, might find a dusty magic carpet in some corner, which can take him away from the imminent prosecution into a non-extradition paradise on the edge of the world.
If you are employing multiple POVs, make sure that your walking dead have an equal time under a spotlight with the few lucky ones who you decided to keep alive.
If it is a team heist story, make sure that all of the team members are equally important for the success of the plan...
And so on...
As addition to mbakeranalecta's answer:
You need to show characteristics, traits, motives of the characters. Specifics. If the reader finds among these that s/he like, adores, looking for, etc. then the character gets in the status of 'liked', the reader is "attached" (!!)! Depending on the setup and the reader, it may cause suspension, but it can also be just a good read. I liked Salvatore's dark elf stories, but I was not thrilled if the protagonists would die or not. I felt sorry for some characters, even for a few specific less meaningful ones, but should the big ones die? In that setting they were facing challenges, there was plenty of chances story-wise.
Expert chess player to be not taken out by sniper? Why not? It is a reasonable strategic move, should it be important in the story. On the other hand I don't feel a sniper to be a good thriller factor. For cluster deaths I would go with something else, like sneaking cut-throat by night, selectively killing some characters, with undisclosed, but recognizable preference. You can do several cases, where characters wander on potential, but not trivial big risk area. You may also work with "never seen it coming" events. As tools to use.
I think you should provide more details if you would like to get more exact answer, because I think we can go this far in general.
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