: Re: How to focus on external conflict rather than inner/interpersonal conflict? I love creating characters and my plots generally focus greatly on their inner conflicts and their relationships with
So, I have exactly the same problem with my writing. I'm much more "internally" focused than "externally", and I tend to imagine these intricate relationship twists between my characters (and themselves, and others). But unlike you, I'm primarily interested in Fantasy, so I've had to deal with the problem from the start.
As the other answers have focused on some of the conceptual solutions, let me give one tip that I've used to help me. When I start writing, I have several cool scenes in mind that I want to write - an opening dramatic scene, a fascinating ending etc. My problem is that I have no idea how to get from the opening to the end, and frankly, at first I think it's boring - who cares what adventures they have on the way, when it's only an excuse for the grand ending?
The solution I've found to this (which sometimes works) is to try and write the ending straight away. As you do this, you suddenly realize that the character that reaches this ending is probably not the same one that started the journey - they have grown, learned new skills (e.g., magic, swordfighting), and have scars from places they were hurt (e.g., lost loved ones etc). You know you want to rely on these changes they went through in your ending - it's what makes their choices make sense, and drives the internal, personal drama. So then you start to write the portions that led up to this ending. Suddenly, you will ask yourself questions about THOSE sections - where they took place, how they got there, and so on. Slowly you fill in the gaps.
In your case, for example, you ask "how they get to Hell". Well, it seems to me that entering Hell would not just be a simple thing, and it might cost them a serious personal cost (blood, soul, that sort of stuff). That cost will have internal projections, so in your case, you can address it in reverse: what personal cost do you want them to pay, or be at risk to pay, to make their character more interesting? Once you know that, you can construct the external world to impose that cost/threat.
Anyhow, hope your characters go to hell... ;)
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