: Re: How do big creative writing projects with multiple people work, preferably in the videogame industry? I was reading some questions and answers on this site about writing for video games, when
I doubt there are any hard rules to this though I would guess it his divided into members of the writing team with a whole story overview as well.
Using The Last of Us as an example, there is a whole story to be told but little pieces are revealed during each chapter. In addition to this, smaller stories are told as well.
The whole narrative is about getting a girl to a group known as the Fireflies because she may hold the cure to the zombie plague.
In Bill's Town we meet an old friend of Joel and how he's got himself a relatively secure area to live in. We also learn
that Bill believed his best friend had run away but had killed himself.
Later on, in the Pittsburgh chapter, we meet a man with a younger lad (I think brothers but I can't recall right now) who have their own story and events.
The younger lad turns into a zombie and is killed by the older man before the older man takes flight, never to be seen again.
Later still, in The Hunt, Ellie is found by a man named David who appears nice but
is a cannibal and a likely rapist.
Each of these individual stories (as well as the rest of the chapters) had characters that were unique and didn't add anything to the main story of Joel trying to get Ellie to the Fireflies but were smaller stories in themselves and therefore, could easily have been written by smaller teams of writers.
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