bell notificationshomepageloginNewPostedit profile

Topic : Multi-threaded combat, how to ensure that it's not confusing? I encountered a certain problem while building my world, one that will affect how the story is written: The protagonists never fight - selfpublishingguru.com

10.03% popularity

I encountered a certain problem while building my world, one that will affect how the story is written:

The protagonists never fight by themselves. There are always at least 15-60 military drones surrounding them.

The reasons can be best summed up as:

Technological singularity renders humans useless.
Humans transform the shape of their soul into a more compact form
(soul stone), so they can fight along or against robots, even after five consecutive
headshots, hence they can control their powered armor/drones through the
stone.

So yep, one soul, multiple bodies, a whole new world of headaches for the writer. Because not only does the reader have to keep three to five unique types of drones in their mind, they also have to remember their location and what they'll be used for. This is a lot, even judging by my own, ridiculously high standards.

How can I make tactical battles with that many active participants easier to follow?

Update

Hence the Moravec paradox, drones have a hard time when not controlled by an at least human-level brain, alas, most of them are built in ways that require the least possible sensorimotor function (UAVs and Roombas). These are controlled through target designation and tactical movements.

Spider tanks, Dreadknights and Talos units, however, require the players to spend x amount of their own DX for controlling them, taking penalties on DX rolls, equivalent to the controlled unit's own DX. Some units (such as the spider tanks), can impose a natural DX penalty on top of that, due to their complexity.

TL; Dr: If it looks like your pet, you have to control it body-swap style, otherwise, it's like GURPS.


Load Full (2)

Login to follow topic

More posts by @Mendez196

2 Comments

Sorted by latest first Latest Oldest Best

10% popularity

Zoom out!

What you are describing is not any different to a fight between armies. You want to focus on tactics and strategy, even as the individual using those 15-60 drones. A hive mind like that would not concern themselves with individual punches and kicks spread across their many bodies. They would concern themselves with how many they have lost, whether a side needs reinforcing and what condition they are in.

Read about military tactics. Focus on the squad, not the individual. You may wish to zoom in on a particularly dangerous exchange, or when the human soul is in jeopardy because their current unit is under attack.

The point is that you do not want to describe all of the drones or even all of the battle. Focus on the important parts and give an overall impression of how the combat is progressing, when lines break or resources are lost.


Load Full (0)

10% popularity

You might be interested in whole brain emulation. You might also want to look at stories containing body swap.

Speech patterns:

vocabulary habits: ending every sentence with "man". You could make vocabulary lists of certain words a character would use. About 20 re-occurring words for each character would be good, I think.
politeness: "If you'd be so kind to.." vs "Do this"
word volume: some characters are more open while others are more of the silent type. You can use less word or more words depending on which character is acting.
speaking volume: using exclamation marks.
speaking tempo: using more comma's or ... in sentences.

For the locations I would use internal thoughts or monologues. For instance, "Now I need to position robot A at position X then I can attack C from the back. No, man. I'm being stupid. I need robot B to attack C, robot A is much too far away."


Load Full (0)

Back to top