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: Re: Multi-threaded combat, how to ensure that it's not confusing? I encountered a certain problem while building my world, one that will affect how the story is written: The protagonists never fight
You might be interested in whole brain emulation. You might also want to look at stories containing body swap.
Speech patterns:
vocabulary habits: ending every sentence with "man". You could make vocabulary lists of certain words a character would use. About 20 re-occurring words for each character would be good, I think.
politeness: "If you'd be so kind to.." vs "Do this"
word volume: some characters are more open while others are more of the silent type. You can use less word or more words depending on which character is acting.
speaking volume: using exclamation marks.
speaking tempo: using more comma's or ... in sentences.
For the locations I would use internal thoughts or monologues. For instance, "Now I need to position robot A at position X then I can attack C from the back. No, man. I'm being stupid. I need robot B to attack C, robot A is much too far away."
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