: Re: How to make the reader think that the *character's* logic is flawed instead of the author's? Following up on my previous question, "How to make the villain's motives understandable if his logic
In my experience with writing, I've come to see huge dramatic potential in the distance between a character's actions and a character's dialogue. Put some distance between what he says he will do and what he does, have him do something against his proclaimed goals that demonstrates the conflict in his nature. Simplistic example: villain who claims to be pure evil but can't quite outright kill the hero. Sure, he can leave them in a burning building... but shoot them between the eyes when they're unarmed after giving a whole speech about being the worst bad guy in the whole universe...?
If you don't have access to their thoughts, their actions are the next best thing, specifically in contrast to what they say.
P.s. I also think @cloudchaser 's solution is brilliant. However, I have a personal issue with humanised villains that has been getting worse the more jaded I get; I sometimes want the bad guys to get away with it. Ocean's Eleven syndrome. Accepted wisdom is that the criminals can never win, but I've had some experiences with "wrong" logic being so relatable that I've ended up feeling just as cheated when the bad guy ended up in jail as if the author had ended with "ta da, and it was all a dream."
More posts by @Jessie137
: Both are criminals with no redeeming qualities There's your problem. You have a pair of one-dimensional cartoon supervillains who are evil just because. Those kinds of villains are unrealistic
: Is there a software for story writing with detailed character files and an interactive timeline? (other then aeon timeline and scrivener) I'm looking for a writing software that's user friendly
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