: Re: How do you make random chance/happenstance not seem like deus ex machina? I like card games, particularly Magic: the Gathering, because they're a nice mixture of strategy and luck. I don't like
Finding the sword of Godric Gryffindor would have been a DeM had the individual elements of that type of event not been introduced before hand.
Luke (a farm boy who has never flown a space ship) firing the killing shot at the Death Star is a DeM, except that the elements are introduced beforehand. (a. He's got the force, b. they have the plans, c. R2 probably helps out, d. he misses a few times, e. his buddy Han helps out too.)
Many solutions would be DeM except that all the pieces are introduced first in believable ways.
The only reason a piano falling on the villain is a DeM ... is because, in that scenario, the popularity of rooftop piano bars hasn't been established, nor has the earthquake-prone nature of the environment.
And that's how you do it. For the event you are considering, establish the points to the event before hand. It's a puzzle - you are writing a puzzle. Give all the pieces to the reader. Do it in a way that the reader doesn't necessarily see how they go together, except in hindsight. Then when you provide the solution, they smack their heads.
More posts by @Rivera824
: Late to the party because I don't like the common wisdom. Common wisdom: Ground the reader, while also hooking with excitement. Often this means POV (Point of View) character named in first
: What are methods to refer to something that happened but did not make it onto the page? As writers we're supposed to know more about our stories than the words that make it onto the page.
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